Simulation and gaming for social design
Kaneda, Toshiyuki.

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  • Simulation and gaming for social design
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Simulation and gaming for social design/ edited by Toshiyuki Kaneda, Ryoju Hamada, Terukazu Kumazawa.
    其他作者: Kaneda, Toshiyuki.
    出版者: Singapore :Springer Singapore : : 2021.,
    面頁冊數: xvii, 307 p. :ill., digital ;24 cm.
    內容註: Chapter 1. Simulation and Gaming as Instruments for Social Design -- Chapter 2. A Learning Process Analysis on Hypergames for Understanding Cognitive Conflict -- Chapter 3. Designing a Right-Conversion Game for Affordable Housing in Addis Ababa -- Chapter 4. Games to Change Perceptions of Social Norms: What Constitutes Serious Games? -- Chapter 5. Towards Explicating Gamification Types for Motivating Sustainability Action -- Chapter 6. Towards Explicating Gamification Types for Motivating Sustainability Action -- Chapter 7. The Unique Value of Gaming Simulation as a Research Method for Sustainability-Related Issues -- Chapter 8. Fish & Chips: Simulation of a Simple Problem That Is Not Easy to Solve -- Chapter 9. Gaming for Arctic Sustainability -- Chapter 10. Serious Board Game Jam as an Exercise for Transdisciplinary Research -- Chapter 11. Amalgamating Agent and Gaming Simulation to Understand Social-Technical Systems -- Chapter 12. Sharing tacit knowledge by playing Supply Chain Collaboration Games -- Chapter 13. Diversity of views on food: A Gaming Simulation to Promote Food-Related Communication -- Chapter 14. Project PAL: Development of Simulation Games for Solving Social Problems of Indigenous People.
    Contained By: Springer Nature eBook
    標題: Social systems - Simulation methods. -
    電子資源: https://doi.org/10.1007/978-981-16-2011-9
    ISBN: 9789811620119
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