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Advances in computer games = 16th In...
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Advances in Computer Games (Conference) (2019 :)
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Advances in computer games = 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Advances in computer games/ edited by Tristan Cazenave ... [et al.].
Reminder of title:
16th International Conference, ACG 2019, Macao, China, August 11-13, 2019 : revised selected papers /
remainder title:
ACG 2019
other author:
Cazenave, Tristan.
corporate name:
Advances in Computer Games (Conference)
Published:
Cham :Springer International Publishing : : 2020.,
Description:
xiii, 181 p. :ill., digital ;24 cm.
[NT 15003449]:
Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
Contained By:
Springer Nature eBook
Subject:
Computer games - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-030-65883-0
ISBN:
9783030658830
Advances in computer games = 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019 : revised selected papers /
Advances in computer games
16th International Conference, ACG 2019, Macao, China, August 11-13, 2019 : revised selected papers /[electronic resource] :ACG 2019edited by Tristan Cazenave ... [et al.]. - Cham :Springer International Publishing :2020. - xiii, 181 p. :ill., digital ;24 cm. - Lecture notes in computer science,125160302-9743 ;. - Lecture notes in computer science ;12516..
Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
ISBN: 9783030658830
Standard No.: 10.1007/978-3-030-65883-0doiSubjects--Topical Terms:
907183
Computer games
--Congresses.
LC Class. No.: QA76.9.A43
Dewey Class. No.: 005.1
Advances in computer games = 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019 : revised selected papers /
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This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
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Computer Science (SpringerNature-11645)
based on 0 review(s)
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W9413150
電子資源
11.線上閱覽_V
電子書
EB QA76.9.A43
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