MonoGame mastery = build a multi-pla...
Capellman, Jarred.

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  • MonoGame mastery = build a multi-platform 2D game and reusable game engine /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: MonoGame mastery/ by Jarred Capellman, Louis Salin.
    Reminder of title: build a multi-platform 2D game and reusable game engine /
    Author: Capellman, Jarred.
    other author: Salin, Louis.
    Published: Berkeley, CA :Apress : : 2020.,
    Description: xviii, 323 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.
    Contained By: Springer Nature eBook
    Subject: Computer games - Programming. -
    Online resource: https://doi.org/10.1007/978-1-4842-6309-9
    ISBN: 9781484263099
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W9412954 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 C37 2020 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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