語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
MonoGame mastery = build a multi-pla...
~
Capellman, Jarred.
FindBook
Google Book
Amazon
博客來
MonoGame mastery = build a multi-platform 2D game and reusable game engine /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
MonoGame mastery/ by Jarred Capellman, Louis Salin.
其他題名:
build a multi-platform 2D game and reusable game engine /
作者:
Capellman, Jarred.
其他作者:
Salin, Louis.
出版者:
Berkeley, CA :Apress : : 2020.,
面頁冊數:
xviii, 323 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.
Contained By:
Springer Nature eBook
標題:
Computer games - Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-6309-9
ISBN:
9781484263099
MonoGame mastery = build a multi-platform 2D game and reusable game engine /
Capellman, Jarred.
MonoGame mastery
build a multi-platform 2D game and reusable game engine /[electronic resource] :by Jarred Capellman, Louis Salin. - Berkeley, CA :Apress :2020. - xviii, 323 p. :ill., digital ;24 cm.
Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.
Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. You will: Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity.
ISBN: 9781484263099
Standard No.: 10.1007/978-1-4842-6309-9doiSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / C37 2020
Dewey Class. No.: 794.8151
MonoGame mastery = build a multi-platform 2D game and reusable game engine /
LDR
:02744nmm a2200325 a 4500
001
2257319
003
DE-He213
005
20210312150022.0
006
m d
007
cr nn 008maaau
008
220420s2020 cau s 0 eng d
020
$a
9781484263099
$q
(electronic bk.)
020
$a
9781484263082
$q
(paper)
024
7
$a
10.1007/978-1-4842-6309-9
$2
doi
035
$a
978-1-4842-6309-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
$b
C37 2020
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.8151
$2
23
090
$a
QA76.76.C672
$b
C238 2020
100
1
$a
Capellman, Jarred.
$3
3528345
245
1 0
$a
MonoGame mastery
$h
[electronic resource] :
$b
build a multi-platform 2D game and reusable game engine /
$c
by Jarred Capellman, Louis Salin.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xviii, 323 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.
520
$a
Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. You will: Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity.
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Software engineering.
$3
559826
650
1 4
$a
Game Development.
$3
3166400
650
2 4
$a
Software Engineering/Programming and Operating Systems.
$3
891214
700
1
$a
Salin, Louis.
$3
3528346
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-6309-9
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9412954
電子資源
11.線上閱覽_V
電子書
EB QA76.76.C672 C37 2020
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入