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Designing, deploying, and evaluating...
~
Akcayir, Gokce, (1990-)
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Designing, deploying, and evaluating virtual and augmented reality in education
Record Type:
Electronic resources : Monograph/item
Title/Author:
Designing, deploying, and evaluating virtual and augmented reality in education/ Gokce Akcayir and Carrie Demmans Epp, editors.
other author:
Akcayir, Gokce,
Published:
Hershey, Pennsylvania :IGI Global, : 2021.,
Description:
1 online resource (xxiii, 404 p.)
[NT 15003449]:
Chapter 1. Learning in virtual environments: what about paradigms and metamodels? an illustration through enaction and trinologic -- Chapter 2. Building an instructional design model for immersive virtual reality learning environments -- Chapter 3. Augmented reality in research and practice: a content analysis of claims in education -- Chapter 4. Design principles for educational mixed reality?: adaptions of the design recommendations of multimedia learning -- Chapter 5. Developing design knowledge and a conceptual model for virtual reality learning environments -- Chapter 6. What makes an educational augmented reality application good?: through the eyes of teachers, as its practitioners -- Chapter 7. Role-play in virtual reality: a teaching training design case using opensimulator -- Chapter 8. Using augmented and virtual reality to improve social, vocational, and academic outcomes of students with autism and other developmental disabilities -- Chapter 9. Augmented reality: an educational resource for the nursing graduate -- Chapter 10. A research map to leverage augmented reality in K12 science education -- Chapter 11. The use of augmented reality applications in second grade mathematics course: students' knowledge of shapes -- Chapter 12. Affordances and pedagogical implications of augmented reality (AR)-integrated language learning -- Chapter 13. Learning to follow directions in English through a virtual reality environment: an eye tracking study and evaluation of usability -- Chapter 14. Virtual reality simulations in science education: learning science by writing -- Chapter 15. Compass-AR: assessment of teaching competences acquired with augmented didactic itineraries.
Subject:
Virtual reality in education. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5043-4
ISBN:
9781799850441 (ebk.)
Designing, deploying, and evaluating virtual and augmented reality in education
Designing, deploying, and evaluating virtual and augmented reality in education
[electronic resource] /Gokce Akcayir and Carrie Demmans Epp, editors. - Hershey, Pennsylvania :IGI Global,2021. - 1 online resource (xxiii, 404 p.)
Includes bibliographical references and index.
Chapter 1. Learning in virtual environments: what about paradigms and metamodels? an illustration through enaction and trinologic -- Chapter 2. Building an instructional design model for immersive virtual reality learning environments -- Chapter 3. Augmented reality in research and practice: a content analysis of claims in education -- Chapter 4. Design principles for educational mixed reality?: adaptions of the design recommendations of multimedia learning -- Chapter 5. Developing design knowledge and a conceptual model for virtual reality learning environments -- Chapter 6. What makes an educational augmented reality application good?: through the eyes of teachers, as its practitioners -- Chapter 7. Role-play in virtual reality: a teaching training design case using opensimulator -- Chapter 8. Using augmented and virtual reality to improve social, vocational, and academic outcomes of students with autism and other developmental disabilities -- Chapter 9. Augmented reality: an educational resource for the nursing graduate -- Chapter 10. A research map to leverage augmented reality in K12 science education -- Chapter 11. The use of augmented reality applications in second grade mathematics course: students' knowledge of shapes -- Chapter 12. Affordances and pedagogical implications of augmented reality (AR)-integrated language learning -- Chapter 13. Learning to follow directions in English through a virtual reality environment: an eye tracking study and evaluation of usability -- Chapter 14. Virtual reality simulations in science education: learning science by writing -- Chapter 15. Compass-AR: assessment of teaching competences acquired with augmented didactic itineraries.
"This book examines the use of virtual and augmented reality in educational settings"--
ISBN: 9781799850441 (ebk.)Subjects--Topical Terms:
589736
Virtual reality in education.
LC Class. No.: LB1044.87 / .D47 2021
Dewey Class. No.: 378.1/73468
Designing, deploying, and evaluating virtual and augmented reality in education
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Designing, deploying, and evaluating virtual and augmented reality in education
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Gokce Akcayir and Carrie Demmans Epp, editors.
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Chapter 1. Learning in virtual environments: what about paradigms and metamodels? an illustration through enaction and trinologic -- Chapter 2. Building an instructional design model for immersive virtual reality learning environments -- Chapter 3. Augmented reality in research and practice: a content analysis of claims in education -- Chapter 4. Design principles for educational mixed reality?: adaptions of the design recommendations of multimedia learning -- Chapter 5. Developing design knowledge and a conceptual model for virtual reality learning environments -- Chapter 6. What makes an educational augmented reality application good?: through the eyes of teachers, as its practitioners -- Chapter 7. Role-play in virtual reality: a teaching training design case using opensimulator -- Chapter 8. Using augmented and virtual reality to improve social, vocational, and academic outcomes of students with autism and other developmental disabilities -- Chapter 9. Augmented reality: an educational resource for the nursing graduate -- Chapter 10. A research map to leverage augmented reality in K12 science education -- Chapter 11. The use of augmented reality applications in second grade mathematics course: students' knowledge of shapes -- Chapter 12. Affordances and pedagogical implications of augmented reality (AR)-integrated language learning -- Chapter 13. Learning to follow directions in English through a virtual reality environment: an eye tracking study and evaluation of usability -- Chapter 14. Virtual reality simulations in science education: learning science by writing -- Chapter 15. Compass-AR: assessment of teaching competences acquired with augmented didactic itineraries.
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Akcayir, Gokce,
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5043-4
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EB LB1044.87 .D47 2021
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