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Design patterns in C# = a hands-on g...
~
Sarcar, Vaskaran.
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Design patterns in C# = a hands-on guide with real -world examples /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design patterns in C#/ by Vaskaran Sarcar.
Reminder of title:
a hands-on guide with real -world examples /
Author:
Sarcar, Vaskaran.
Published:
Berkeley, CA :Apress : : 2020.,
Description:
xxxv, 640 p. :ill., digital ;24 cm.
[NT 15003449]:
Part-I: Gang of Four Design Patterns -- Part I.A: Creational Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern. - Part I.B: Structural Patterns -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- Part I.C: Behavioral Patterns -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy Pattern -- Chapter 16: Template Method Pattern -- Chapter 17: Command Pattern. - Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern. - Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Part-II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Chapter 27: Patterns in Asynchronous Programming -- Part-III: Final Thoughts on Design Patterns -- Chapter 28: Criticism of Design Patterns -- Chapter 29: Anti-patterns -- Chapter 30: FAQs -- Appendix A: A Brief Overview of GoF Design Patterns -- Appendix B: Useful Resources -- Appendix C: The Road Ahead -- Appendix D: Important Updates in the Second Edition.
Contained By:
Springer Nature eBook
Subject:
C# (Computer program language) -
Online resource:
https://doi.org/10.1007/978-1-4842-6062-3
ISBN:
9781484260623
Design patterns in C# = a hands-on guide with real -world examples /
Sarcar, Vaskaran.
Design patterns in C#
a hands-on guide with real -world examples /[electronic resource] :by Vaskaran Sarcar. - Second edition. - Berkeley, CA :Apress :2020. - xxxv, 640 p. :ill., digital ;24 cm.
Part-I: Gang of Four Design Patterns -- Part I.A: Creational Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern. - Part I.B: Structural Patterns -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- Part I.C: Behavioral Patterns -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy Pattern -- Chapter 16: Template Method Pattern -- Chapter 17: Command Pattern. - Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern. - Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Part-II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Chapter 27: Patterns in Asynchronous Programming -- Part-III: Final Thoughts on Design Patterns -- Chapter 28: Criticism of Design Patterns -- Chapter 29: Anti-patterns -- Chapter 30: FAQs -- Appendix A: A Brief Overview of GoF Design Patterns -- Appendix B: Useful Resources -- Appendix C: The Road Ahead -- Appendix D: Important Updates in the Second Edition.
Get hands-on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns, you will see at least one real-world scenario, a coding example, and a complete implementation including output. In addition to GoF patterns, you will learn additional design patterns which are common and equally important. In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects. The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns. Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge. You will: Work with each of the design patterns Implement the design patterns in real-world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2019 to write code and generate output.
ISBN: 9781484260623
Standard No.: 10.1007/978-1-4842-6062-3doiSubjects--Topical Terms:
549280
C# (Computer program language)
LC Class. No.: QA76.73.C154 / S27 2020
Dewey Class. No.: 005.133
Design patterns in C# = a hands-on guide with real -world examples /
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Part-I: Gang of Four Design Patterns -- Part I.A: Creational Patterns -- Chapter 1: Singleton Pattern -- Chapter 2: Prototype Pattern -- Chapter 3: Builder Pattern -- Chapter 4: Factory Method Pattern -- Chapter 5: Abstract Factory Pattern. - Part I.B: Structural Patterns -- Chapter 6: Proxy Pattern -- Chapter 7: Decorator Pattern -- Chapter 8: Adapter Pattern -- Chapter 9: Facade Pattern -- Chapter 10: Flyweight Pattern -- Chapter 11: Composite Pattern -- Chapter 12: Bridge Pattern -- Part I.C: Behavioral Patterns -- Chapter 13: Visitor Pattern -- Chapter 14: Observer Pattern -- Chapter 15: Strategy Pattern -- Chapter 16: Template Method Pattern -- Chapter 17: Command Pattern. - Chapter 18: Iterator Pattern -- Chapter 19: Memento Pattern -- Chapter 20: State Pattern. - Chapter 21: Mediator Pattern -- Chapter 22: Chain of Responsibility Pattern -- Chapter 23: Interpreter Pattern -- Part-II: Additional Design Patterns -- Chapter 24: Simple Factory Pattern -- Chapter 25: Null Object Pattern -- Chapter 26: MVC Pattern -- Chapter 27: Patterns in Asynchronous Programming -- Part-III: Final Thoughts on Design Patterns -- Chapter 28: Criticism of Design Patterns -- Chapter 29: Anti-patterns -- Chapter 30: FAQs -- Appendix A: A Brief Overview of GoF Design Patterns -- Appendix B: Useful Resources -- Appendix C: The Road Ahead -- Appendix D: Important Updates in the Second Edition.
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Get hands-on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns, you will see at least one real-world scenario, a coding example, and a complete implementation including output. In addition to GoF patterns, you will learn additional design patterns which are common and equally important. In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects. The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns. Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge. You will: Work with each of the design patterns Implement the design patterns in real-world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2019 to write code and generate output.
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