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Technology supported active learning...
~
Vaz de Carvalho, Carlos.
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Technology supported active learning = student-centered approaches /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Technology supported active learning/ edited by Carlos Vaz de Carvalho, Merja Bauters.
其他題名:
student-centered approaches /
其他作者:
Vaz de Carvalho, Carlos.
出版者:
Singapore :Springer Singapore : : 2021.,
面頁冊數:
v, 188 p. :ill. (some col.), digital ;24 cm.
內容註:
Technology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking -- Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training.
Contained By:
Springer Nature eBook
標題:
Educational technology. -
電子資源:
https://doi.org/10.1007/978-981-16-2082-9
ISBN:
9789811620829
Technology supported active learning = student-centered approaches /
Technology supported active learning
student-centered approaches /[electronic resource] :edited by Carlos Vaz de Carvalho, Merja Bauters. - Singapore :Springer Singapore :2021. - v, 188 p. :ill. (some col.), digital ;24 cm. - Lecture notes in educational technology,2196-4963. - Lecture notes in educational technology..
Technology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking -- Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training.
This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.
ISBN: 9789811620829
Standard No.: 10.1007/978-981-16-2082-9doiSubjects--Topical Terms:
517670
Educational technology.
LC Class. No.: LB1028.3 / .T43 2021
Dewey Class. No.: 371.33
Technology supported active learning = student-centered approaches /
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