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Learn to program with Kotlin = from ...
~
Lavers, Tim.
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Learn to program with Kotlin = from the basics to projects with text and image processing /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learn to program with Kotlin/ by Tim Lavers.
Reminder of title:
from the basics to projects with text and image processing /
Author:
Lavers, Tim.
Published:
Berkeley, CA :Apress : : 2021.,
Description:
xvi, 375 p. :ill., digital ;24 cm.
[NT 15003449]:
PART 1 - BASICS -- Chapter 1: Getting Started -- Chapter 2: Simple patterns -- Chapter 3: Arrays and loops -- Chapter 4: Binary choices -- Chapter 5: Integers -- Chapter 6: Values and variables -- Chapter 7: Strings -- Chapter 8: Data structures -- Chapter 9: The file system -- PART II - TEXT -- Chapter 10: Project Austen -- Chapter 11: Anagrams -- Chapter 12: Palindromes -- Chapter 13: Word switch -- PART III - IMAGES -- Chapter 14: Color pictures -- Chapter 15: Pixel transformations -- Chapter 16: Cropping and resizing images -- Chapter 17: Project Dino -- PART IV - VISION -- Chapter 18: Overview -- Chapter 19: Finding digits -- Chapter 20: Parsing the images -- Chapter 21: Reading speed signs.
Contained By:
Springer Nature eBook
Subject:
Computer programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-6815-5
ISBN:
9781484268155
Learn to program with Kotlin = from the basics to projects with text and image processing /
Lavers, Tim.
Learn to program with Kotlin
from the basics to projects with text and image processing /[electronic resource] :by Tim Lavers. - Berkeley, CA :Apress :2021. - xvi, 375 p. :ill., digital ;24 cm.
PART 1 - BASICS -- Chapter 1: Getting Started -- Chapter 2: Simple patterns -- Chapter 3: Arrays and loops -- Chapter 4: Binary choices -- Chapter 5: Integers -- Chapter 6: Values and variables -- Chapter 7: Strings -- Chapter 8: Data structures -- Chapter 9: The file system -- PART II - TEXT -- Chapter 10: Project Austen -- Chapter 11: Anagrams -- Chapter 12: Palindromes -- Chapter 13: Word switch -- PART III - IMAGES -- Chapter 14: Color pictures -- Chapter 15: Pixel transformations -- Chapter 16: Cropping and resizing images -- Chapter 17: Project Dino -- PART IV - VISION -- Chapter 18: Overview -- Chapter 19: Finding digits -- Chapter 20: Parsing the images -- Chapter 21: Reading speed signs.
Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you'll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. You will: Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos.
ISBN: 9781484268155
Standard No.: 10.1007/978-1-4842-6815-5doiSubjects--Topical Terms:
527209
Computer programming.
LC Class. No.: QA76.73.K68 / L38 2021
Dewey Class. No.: 005.133
Learn to program with Kotlin = from the basics to projects with text and image processing /
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PART 1 - BASICS -- Chapter 1: Getting Started -- Chapter 2: Simple patterns -- Chapter 3: Arrays and loops -- Chapter 4: Binary choices -- Chapter 5: Integers -- Chapter 6: Values and variables -- Chapter 7: Strings -- Chapter 8: Data structures -- Chapter 9: The file system -- PART II - TEXT -- Chapter 10: Project Austen -- Chapter 11: Anagrams -- Chapter 12: Palindromes -- Chapter 13: Word switch -- PART III - IMAGES -- Chapter 14: Color pictures -- Chapter 15: Pixel transformations -- Chapter 16: Cropping and resizing images -- Chapter 17: Project Dino -- PART IV - VISION -- Chapter 18: Overview -- Chapter 19: Finding digits -- Chapter 20: Parsing the images -- Chapter 21: Reading speed signs.
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Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you'll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. You will: Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos.
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