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Game history and the local
~
Swalwell, Melanie.
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Game history and the local
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game history and the local/ edited by Melanie Swalwell.
other author:
Swalwell, Melanie.
Published:
Cham :Springer International Publishing : : 2021.,
Description:
xv, 240 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer games - History. -
Online resource:
https://link.springer.com/openurl.asp?genre=book&isbn=978-3-030-66422-0
ISBN:
9783030664220
Game history and the local
Game history and the local
[electronic resource] /edited by Melanie Swalwell. - Cham :Springer International Publishing :2021. - xv, 240 p. :ill., digital ;24 cm. - Palgrave games in context. - Palgrave games in context..
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
ISBN: 9783030664220
Standard No.: 10.1007/978-3-030-66422-0doiSubjects--Topical Terms:
2166728
Computer games
--History.
LC Class. No.: GV1469.15 / .G36 2021
Dewey Class. No.: 794.809
Game history and the local
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edited by Melanie Swalwell.
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2021.
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ill., digital ;
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24 cm.
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Palgrave games in context
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This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
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History.
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Swalwell, Melanie.
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Literature, Cultural and Media Studies (SpringerNature-41173)
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1
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Attachments
W9402696
電子資源
11.線上閱覽_V
電子書
EB GV1469.15 .G36 2021
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1 records • Pages 1 •
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