Intelligent technologies for interac...
INTETAIN (Conference) (2020 :)

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  • Intelligent technologies for interactive entertainment = 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020 : proceedings /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Intelligent technologies for interactive entertainment/ edited by Navid Shaghaghi ... [et al.].
    Reminder of title: 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020 : proceedings /
    remainder title: INTETAIN 2020
    other author: Shaghaghi, Navid.
    corporate name: INTETAIN (Conference)
    Published: Cham :Springer International Publishing : : 2021.,
    Description: xiii, 297 p. :ill., digital ;24 cm.
    [NT 15003449]: Big Ideas and Ethics -- Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment -- An ethical code for commercial VR/AR applications -- On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation -- ToDI: A Taxonomy of Derived Indices -- Haptics, IoT, and Audio -- Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC -- SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education -- Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities -- GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples -- Modeling Audio Distortion Effects with Autoencoder Neural Networks -- Industry and Government -- Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising -- A Tool for Narrowing the Second Chance Gap -- Machine Learning, Education and Training -- 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems? -- Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car -- Training Medical Communication Skills with Virtual -- Patients: Literature Review and Directions for Future Research -- Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours -- Design and analysis of a virtual reality game to address issues in introductory programming learning -- Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training -- Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming -- KeyLight: VR System for Stage Lighting.
    Contained By: Springer Nature eBook
    Subject: Interactive multimedia - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-030-76426-5
    ISBN: 9783030764265
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W9402344 電子資源 11.線上閱覽_V 電子書 EB QA76.76.I59 I48 2020 一般使用(Normal) On shelf 0
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