Interactivity and game creation = 9t...
European Alliance for Innovation International Conference on Arts and Technology, Interactivity, and Game Creation (2020 :)

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  • Interactivity and game creation = 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Interactivity and game creation/ edited by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan.
    其他題名: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /
    其他題名: ArtsIT 2020
    其他作者: Brooks, Anthony.
    團體作者: European Alliance for Innovation International Conference on Arts and Technology, Interactivity, and Game Creation
    出版者: Cham :Springer International Publishing : : 2021.,
    面頁冊數: xi, 478 p. :ill., digital ;24 cm.
    內容註: Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging -- Embodiment in Virtual Reality Performance -- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals -- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object -- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum -- Space Pace: Method for creating augmented reality tours based on 360 videos -- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play -- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research -- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games -- Video game development processes that generate engagement in the players -- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom -- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming -- Context-based Visual Design Language for Design Communication -- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality -- Optimizations of VR360 Animation Production Process -- TeMoG - an Accessible Tool for Creating Custom Soft Robotics Parts -- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets -- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership -- Bio-related Design Genres: A Survey on Familiarity and Potential Applications -- IoT Product Pleasurability - Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches -- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation -- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families -- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context - A Scoping Review -- Effects of virtual reality in the area of responsible decision-making training on adolescents.
    Contained By: Springer Nature eBook
    標題: Technology and the arts - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-030-73426-8
    ISBN: 9783030734268
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W9401564 電子資源 11.線上閱覽_V 電子書 EB NX180.T4 E87 2021 一般使用(Normal) 在架 0
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