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Interactivity and game creation = 9t...
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European Alliance for Innovation International Conference on Arts and Technology, Interactivity, and Game Creation (2020 :)
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Interactivity and game creation = 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Interactivity and game creation/ edited by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan.
其他題名:
9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /
其他題名:
ArtsIT 2020
其他作者:
Brooks, Anthony.
團體作者:
European Alliance for Innovation International Conference on Arts and Technology, Interactivity, and Game Creation
出版者:
Cham :Springer International Publishing : : 2021.,
面頁冊數:
xi, 478 p. :ill., digital ;24 cm.
內容註:
Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging -- Embodiment in Virtual Reality Performance -- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals -- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object -- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum -- Space Pace: Method for creating augmented reality tours based on 360 videos -- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play -- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research -- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games -- Video game development processes that generate engagement in the players -- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom -- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming -- Context-based Visual Design Language for Design Communication -- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality -- Optimizations of VR360 Animation Production Process -- TeMoG - an Accessible Tool for Creating Custom Soft Robotics Parts -- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets -- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership -- Bio-related Design Genres: A Survey on Familiarity and Potential Applications -- IoT Product Pleasurability - Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches -- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation -- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families -- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context - A Scoping Review -- Effects of virtual reality in the area of responsible decision-making training on adolescents.
Contained By:
Springer Nature eBook
標題:
Technology and the arts - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-030-73426-8
ISBN:
9783030734268
Interactivity and game creation = 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /
Interactivity and game creation
9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /[electronic resource] :ArtsIT 2020edited by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan. - Cham :Springer International Publishing :2021. - xi, 478 p. :ill., digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,3671867-8211 ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;367..
Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging -- Embodiment in Virtual Reality Performance -- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals -- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object -- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum -- Space Pace: Method for creating augmented reality tours based on 360 videos -- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play -- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research -- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games -- Video game development processes that generate engagement in the players -- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom -- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming -- Context-based Visual Design Language for Design Communication -- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality -- Optimizations of VR360 Animation Production Process -- TeMoG - an Accessible Tool for Creating Custom Soft Robotics Parts -- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets -- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership -- Bio-related Design Genres: A Survey on Familiarity and Potential Applications -- IoT Product Pleasurability - Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches -- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation -- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families -- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context - A Scoping Review -- Effects of virtual reality in the area of responsible decision-making training on adolescents.
This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
ISBN: 9783030734268
Standard No.: 10.1007/978-3-030-73426-8doiSubjects--Topical Terms:
867707
Technology and the arts
--Congresses.
LC Class. No.: NX180.T4 / E87 2021
Dewey Class. No.: 006.6
Interactivity and game creation = 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /
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