Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Digital entertainment = the next evo...
~
Das, Subhankar.
Linked to FindBook
Google Book
Amazon
博客來
Digital entertainment = the next evolution in service sector /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Digital entertainment/ edited by Subhankar Das, Saikat Gochhait.
Reminder of title:
the next evolution in service sector /
other author:
Das, Subhankar.
Published:
Singapore :Springer Singapore : : 2021.,
Description:
xxvi, 247 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Consumer Engagement in Digital Entertainment: A Systematic Review -- Chapter 2: Review of Consumer Engagement and Digital Entertainment on Over the Top Platforms -- Chapter 3: A Study on Processing of Information Storage & Use of New Age Consumers in Digital Wellness Sector through Story Telling & Creating Interest -- Chapter 4: Games Features for Health Disciplines for Patient Learning As Entertainment -- Chapter 5: Entertainment in Era of Ai, Big Data & Iot -- Chapter 6: Digital Application Based Viewing: Impact of Instructions & Feedback on Viewer Satisfaction & Learning Effectiveness -- Chapter 7: Multivariate Testing Remarketing & Adwords -- Chapter 8: The Dynamic Rise of Digital Brands' Market Mavens In Digital Entertainment: A Complete Know How For Curious Customers -- Chapter 9: Integrated Marketing Communication: A Systematic Study from Media Channels To Digital Connectivity of New Age Consumers -- Chapter 11: Sharenting: A New Paradigm of Digital Entertainment of New Age Parenting & Social Media -- Chapter 12: Building Effective Social Media Strategy: Case-Based Learning And Recommendations.
Contained By:
Springer Nature eBook
Subject:
Internet entertainment. -
Online resource:
https://doi.org/10.1007/978-981-15-9724-4
ISBN:
9789811597244
Digital entertainment = the next evolution in service sector /
Digital entertainment
the next evolution in service sector /[electronic resource] :edited by Subhankar Das, Saikat Gochhait. - Singapore :Springer Singapore :2021. - xxvi, 247 p. :ill., digital ;24 cm.
Chapter 1: Consumer Engagement in Digital Entertainment: A Systematic Review -- Chapter 2: Review of Consumer Engagement and Digital Entertainment on Over the Top Platforms -- Chapter 3: A Study on Processing of Information Storage & Use of New Age Consumers in Digital Wellness Sector through Story Telling & Creating Interest -- Chapter 4: Games Features for Health Disciplines for Patient Learning As Entertainment -- Chapter 5: Entertainment in Era of Ai, Big Data & Iot -- Chapter 6: Digital Application Based Viewing: Impact of Instructions & Feedback on Viewer Satisfaction & Learning Effectiveness -- Chapter 7: Multivariate Testing Remarketing & Adwords -- Chapter 8: The Dynamic Rise of Digital Brands' Market Mavens In Digital Entertainment: A Complete Know How For Curious Customers -- Chapter 9: Integrated Marketing Communication: A Systematic Study from Media Channels To Digital Connectivity of New Age Consumers -- Chapter 11: Sharenting: A New Paradigm of Digital Entertainment of New Age Parenting & Social Media -- Chapter 12: Building Effective Social Media Strategy: Case-Based Learning And Recommendations.
This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes human-PC or human-human or human-mobile collaboration through the Internet (or remote) Dr. Subhankar Das is an Academician, Researcher, Author, Writer, Blogger, Data Science trainer, and Social Media Marketing Consultant. He is currently working as Professor and Researcher in the Honors Program, Duy Tan University, Da Nang, Vietnam, with 14+ Years of Teaching and Research Experience and more than 26 Scopus SSCI and SCIe publications. Dr. Saikat Gochhait teaches at Symbiosis Institute of Digital & Telecom Management, Symbiosis International Deemed University Pune, India. He is Ph.D and Post-Doctoral Fellow from the UEx, Spain. He was Awarded DITA and MOFA Fellowship in 2017 and 2018. His research publication with foreign authors indexed in Scopus, ABDC, and Web of Science. He is an IEEE member.
ISBN: 9789811597244
Standard No.: 10.1007/978-981-15-9724-4doiSubjects--Topical Terms:
2004173
Internet entertainment.
LC Class. No.: TK5105.888 / .D54 2021
Dewey Class. No.: 004.678
Digital entertainment = the next evolution in service sector /
LDR
:03438nmm a2200325 a 4500
001
2237902
003
DE-He213
005
20210420172811.0
006
m d
007
cr nn 008maaau
008
211111s2021 si s 0 eng d
020
$a
9789811597244
$q
(electronic bk.)
020
$a
9789811597237
$q
(paper)
024
7
$a
10.1007/978-981-15-9724-4
$2
doi
035
$a
978-981-15-9724-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TK5105.888
$b
.D54 2021
072
7
$a
KJ
$2
bicssc
072
7
$a
BUS042000
$2
bisacsh
072
7
$a
KJ
$2
thema
082
0 4
$a
004.678
$2
23
090
$a
TK5105.888
$b
.D574 2021
245
0 0
$a
Digital entertainment
$h
[electronic resource] :
$b
the next evolution in service sector /
$c
edited by Subhankar Das, Saikat Gochhait.
260
$a
Singapore :
$b
Springer Singapore :
$b
Imprint: Palgrave Macmillan,
$c
2021.
300
$a
xxvi, 247 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Consumer Engagement in Digital Entertainment: A Systematic Review -- Chapter 2: Review of Consumer Engagement and Digital Entertainment on Over the Top Platforms -- Chapter 3: A Study on Processing of Information Storage & Use of New Age Consumers in Digital Wellness Sector through Story Telling & Creating Interest -- Chapter 4: Games Features for Health Disciplines for Patient Learning As Entertainment -- Chapter 5: Entertainment in Era of Ai, Big Data & Iot -- Chapter 6: Digital Application Based Viewing: Impact of Instructions & Feedback on Viewer Satisfaction & Learning Effectiveness -- Chapter 7: Multivariate Testing Remarketing & Adwords -- Chapter 8: The Dynamic Rise of Digital Brands' Market Mavens In Digital Entertainment: A Complete Know How For Curious Customers -- Chapter 9: Integrated Marketing Communication: A Systematic Study from Media Channels To Digital Connectivity of New Age Consumers -- Chapter 11: Sharenting: A New Paradigm of Digital Entertainment of New Age Parenting & Social Media -- Chapter 12: Building Effective Social Media Strategy: Case-Based Learning And Recommendations.
520
$a
This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes human-PC or human-human or human-mobile collaboration through the Internet (or remote) Dr. Subhankar Das is an Academician, Researcher, Author, Writer, Blogger, Data Science trainer, and Social Media Marketing Consultant. He is currently working as Professor and Researcher in the Honors Program, Duy Tan University, Da Nang, Vietnam, with 14+ Years of Teaching and Research Experience and more than 26 Scopus SSCI and SCIe publications. Dr. Saikat Gochhait teaches at Symbiosis Institute of Digital & Telecom Management, Symbiosis International Deemed University Pune, India. He is Ph.D and Post-Doctoral Fellow from the UEx, Spain. He was Awarded DITA and MOFA Fellowship in 2017 and 2018. His research publication with foreign authors indexed in Scopus, ABDC, and Web of Science. He is an IEEE member.
650
0
$a
Internet entertainment.
$3
2004173
650
0
$a
Computer games.
$3
517352
650
1 4
$a
Business and Management, general.
$3
2162672
650
2 4
$a
Management.
$3
516664
650
2 4
$a
Economics, general.
$3
2162671
700
1
$a
Das, Subhankar.
$3
3490533
700
1
$a
Gochhait, Saikat.
$3
3490534
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-981-15-9724-4
950
$a
Business and Management (SpringerNature-41169)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9399787
電子資源
11.線上閱覽_V
電子書
EB TK5105.888 .D54 2021
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login