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AR and VR using the WebXR API = lear...
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Baruah, Rakesh.
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AR and VR using the WebXR API = learn to create immersive content with WebGL, Three.js, and A-Frame /
Record Type:
Electronic resources : Monograph/item
Title/Author:
AR and VR using the WebXR API/ by Rakesh Baruah.
Reminder of title:
learn to create immersive content with WebGL, Three.js, and A-Frame /
Author:
Baruah, Rakesh.
Published:
Berkeley, CA :Apress : : 2021.,
Description:
xxiii, 328 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-6318-1
ISBN:
9781484263181
AR and VR using the WebXR API = learn to create immersive content with WebGL, Three.js, and A-Frame /
Baruah, Rakesh.
AR and VR using the WebXR API
learn to create immersive content with WebGL, Three.js, and A-Frame /[electronic resource] :by Rakesh Baruah. - Berkeley, CA :Apress :2021. - xxiii, 328 p. :ill., digital ;24 cm.
Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all-the web; AR and VR Using the WebXR API will show you the way. You will: Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR.
ISBN: 9781484263181
Standard No.: 10.1007/978-1-4842-6318-1doiSubjects--Topical Terms:
527209
Computer programming.
LC Class. No.: QA76.6 / .B37 2021
Dewey Class. No.: 006.76
AR and VR using the WebXR API = learn to create immersive content with WebGL, Three.js, and A-Frame /
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Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all-the web; AR and VR Using the WebXR API will show you the way. You will: Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR.
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Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
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EB QA76.6 .B37 2021
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