語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Information Behavior of Individuals ...
~
Karch, Marziah .
FindBook
Google Book
Amazon
博客來
Information Behavior of Individuals in Independent Game Design.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Information Behavior of Individuals in Independent Game Design./
作者:
Karch, Marziah .
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
181 p.
附註:
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Contained By:
Dissertations Abstracts International82-05A.
標題:
Library science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28151159
ISBN:
9798684602672
Information Behavior of Individuals in Independent Game Design.
Karch, Marziah .
Information Behavior of Individuals in Independent Game Design.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 181 p.
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Thesis (Ph.D.)--Emporia State University, 2020.
This item must not be sold to any third party vendors.
Changes in technology and consumer buying habits created a niche for independent games. Independent game designers have created both informal and formal groups for information seeking, information sharing, and information creation. One popular activity in the game design community is the game jam, a playful activity where small groups create prototype games within a deadline. Relatively little is known about independent designers as a new group of information users. Using the Radical Change Theory as a lens, this case study sought to better understand the information behavior of adults participating in an independent design community. The research included a case study of beginners, hobbyists, and professional game designers by examining a gender and racially diverse selection of participants in the Portland Independent Game Squad (PIG Squad), a game design organization in Portland, Oregon. Narrative data was collected through individual semi-structured interviews of ten intentionally selected participants and an observation at a game jam. Independent game designers who participated in this study were highly collaborative in information seeking and used play as part of their informal learning system. While this study focused on adult participants, there are implications for the organized learning experiences of youth and children of all genders. The game design process includes experimentation, playtesting, and incorporating feedback, which are powerful skills that can be generalized to other subjects.
ISBN: 9798684602672Subjects--Topical Terms:
539284
Library science.
Subjects--Index Terms:
Game design
Information Behavior of Individuals in Independent Game Design.
LDR
:02723nmm a2200385 4500
001
2233019
005
20210628081326.5
008
210928s2020 ||||||||||||||||| ||eng d
020
$a
9798684602672
035
$a
(MiAaPQ)AAI28151159
035
$a
AAI28151159
035
$a
2233019
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Karch, Marziah .
$3
3480620
245
1 0
$a
Information Behavior of Individuals in Independent Game Design.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2020
300
$a
181 p.
500
$a
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
500
$a
Advisor: Dow, Mirah J.
502
$a
Thesis (Ph.D.)--Emporia State University, 2020.
506
$a
This item must not be sold to any third party vendors.
520
$a
Changes in technology and consumer buying habits created a niche for independent games. Independent game designers have created both informal and formal groups for information seeking, information sharing, and information creation. One popular activity in the game design community is the game jam, a playful activity where small groups create prototype games within a deadline. Relatively little is known about independent designers as a new group of information users. Using the Radical Change Theory as a lens, this case study sought to better understand the information behavior of adults participating in an independent design community. The research included a case study of beginners, hobbyists, and professional game designers by examining a gender and racially diverse selection of participants in the Portland Independent Game Squad (PIG Squad), a game design organization in Portland, Oregon. Narrative data was collected through individual semi-structured interviews of ten intentionally selected participants and an observation at a game jam. Independent game designers who participated in this study were highly collaborative in information seeking and used play as part of their informal learning system. While this study focused on adult participants, there are implications for the organized learning experiences of youth and children of all genders. The game design process includes experimentation, playtesting, and incorporating feedback, which are powerful skills that can be generalized to other subjects.
590
$a
School code: 1340.
650
4
$a
Library science.
$3
539284
650
4
$a
Mass communications.
$3
3422380
653
$a
Game design
653
$a
Game Jams
653
$a
Independent game Designers
653
$a
Indie Game Designers
653
$a
Radical Change Theory
653
$a
Women in game design
690
$a
0399
690
$a
0708
710
2 0
$a
Emporia State University.
$b
Library & Information Management.
$3
3480513
773
0
$t
Dissertations Abstracts International
$g
82-05A.
790
$a
1340
791
$a
Ph.D.
792
$a
2020
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28151159
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9396929
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入