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Agile artificial intelligence in Pha...
~
Bergel, Alexandre.
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Agile artificial intelligence in Pharo = implementing neural networks, genetic algorithms, and neuroevolution /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Agile artificial intelligence in Pharo/ by Alexandre Bergel.
Reminder of title:
implementing neural networks, genetic algorithms, and neuroevolution /
Author:
Bergel, Alexandre.
Published:
Berkeley, CA :Apress : : 2020.,
Description:
xxi, 386 p. :ill., digital ;24 cm.
[NT 15003449]:
Part I: Neural Network -- 1: The Perceptron Model -- 2: Artificial Neuron -- 3: Neural Networks -- 4: Theory on Learning -- 5: Data Classification -- 6: A Matrix Library -- 7: Matrix-Based Neural Network -- Part II: Genetic Algorithm -- 8: Genetic Algorithm -- 9: Genetic Algorithm in Action -- 10: Traveling Salesman Problem -- 11: Exiting a Maze -- 12: Building Zoomorphic Creatures -- 13: Evolving Zoomorphic Creature -- Part III: Neuroevolution -- 14: Neuroevolution -- 15: Neuroevolution with NEAT -- 16: The MiniMario Video Game -- Last Words.
Contained By:
Springer eBooks
Subject:
Artificial intelligence. -
Online resource:
https://doi.org/10.1007/978-1-4842-5384-7
ISBN:
9781484253847
Agile artificial intelligence in Pharo = implementing neural networks, genetic algorithms, and neuroevolution /
Bergel, Alexandre.
Agile artificial intelligence in Pharo
implementing neural networks, genetic algorithms, and neuroevolution /[electronic resource] :by Alexandre Bergel. - Berkeley, CA :Apress :2020. - xxi, 386 p. :ill., digital ;24 cm.
Part I: Neural Network -- 1: The Perceptron Model -- 2: Artificial Neuron -- 3: Neural Networks -- 4: Theory on Learning -- 5: Data Classification -- 6: A Matrix Library -- 7: Matrix-Based Neural Network -- Part II: Genetic Algorithm -- 8: Genetic Algorithm -- 9: Genetic Algorithm in Action -- 10: Traveling Salesman Problem -- 11: Exiting a Maze -- 12: Building Zoomorphic Creatures -- 13: Evolving Zoomorphic Creature -- Part III: Neuroevolution -- 14: Neuroevolution -- 15: Neuroevolution with NEAT -- 16: The MiniMario Video Game -- Last Words.
Cover classical algorithms commonly used as artificial intelligence techniques and program agile artificial intelligence applications using Pharo. This book takes a practical approach by presenting the implementation details to illustrate the numerous concepts it explains. Along the way, you'll learn neural net fundamentals to set you up for practical examples such as the traveling salesman problem and cover genetic algorithms including a fun zoomorphic creature example. Furthermore, Practical Agile AI with Pharo finishes with a data classification application and two game applications including a Pong-like game and a Flappy Bird-like game. This book is informative and fun, giving you source code to play along with. You'll be able to take this source code and apply it to your own projects. You will: Use neurons, neural networks, learning theory, and more Work with genetic algorithms Incorporate neural network principles when working towards neuroevolution Include neural network fundamentals when building three Pharo-based applications.
ISBN: 9781484253847
Standard No.: 10.1007/978-1-4842-5384-7doiSubjects--Topical Terms:
516317
Artificial intelligence.
LC Class. No.: Q335 / .B474 2020
Dewey Class. No.: 006.3
Agile artificial intelligence in Pharo = implementing neural networks, genetic algorithms, and neuroevolution /
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implementing neural networks, genetic algorithms, and neuroevolution /
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by Alexandre Bergel.
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Part I: Neural Network -- 1: The Perceptron Model -- 2: Artificial Neuron -- 3: Neural Networks -- 4: Theory on Learning -- 5: Data Classification -- 6: A Matrix Library -- 7: Matrix-Based Neural Network -- Part II: Genetic Algorithm -- 8: Genetic Algorithm -- 9: Genetic Algorithm in Action -- 10: Traveling Salesman Problem -- 11: Exiting a Maze -- 12: Building Zoomorphic Creatures -- 13: Evolving Zoomorphic Creature -- Part III: Neuroevolution -- 14: Neuroevolution -- 15: Neuroevolution with NEAT -- 16: The MiniMario Video Game -- Last Words.
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Cover classical algorithms commonly used as artificial intelligence techniques and program agile artificial intelligence applications using Pharo. This book takes a practical approach by presenting the implementation details to illustrate the numerous concepts it explains. Along the way, you'll learn neural net fundamentals to set you up for practical examples such as the traveling salesman problem and cover genetic algorithms including a fun zoomorphic creature example. Furthermore, Practical Agile AI with Pharo finishes with a data classification application and two game applications including a Pong-like game and a Flappy Bird-like game. This book is informative and fun, giving you source code to play along with. You'll be able to take this source code and apply it to your own projects. You will: Use neurons, neural networks, learning theory, and more Work with genetic algorithms Incorporate neural network principles when working towards neuroevolution Include neural network fundamentals when building three Pharo-based applications.
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Programming Languages, Compilers, Interpreters.
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Professional and Applied Computing (Springer-12059)
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11.線上閱覽_V
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EB Q335 .B474 2020
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