Basic math for game development with...
Sung, Kelvin.

FindBook      Google Book      Amazon      博客來     
  • Basic math for game development with Unity 3D = a beginner's guide to mathematical foundations /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Basic math for game development with Unity 3D/ by Kelvin Sung, Gregory Smith.
    其他題名: a beginner's guide to mathematical foundations /
    作者: Sung, Kelvin.
    其他作者: Smith, Gregory.
    出版者: Berkeley, CA :Apress : : 2019.,
    面頁冊數: xviii, 403 p. :ill., digital ;24 cm.
    內容註: Chapter 1: Introduction and Learning Environment -- Chapter 2: Intervals and Bounding Boxes -- Chapter 3: Distances and Bounding Spheres -- Chapter 4: Vectors -- Chapter 5: Vector Dot Products -- Chapter 6: Vector Cross Products and 2D Planes -- Chapter 7: Conclusion.
    Contained By: Springer eBooks
    標題: Video games - Programming -
    電子資源: https://doi.org/10.1007/978-1-4842-5443-1
    ISBN: 9781484254431
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
 
W9394196 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 S85 2019 一般使用(Normal) 在架 0
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入