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Tailored gamification to educational...
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Oliveira, Wilk.
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Tailored gamification to educational technologies
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Tailored gamification to educational technologies/ by Wilk Oliveira, Ig Ibert Bittencourt.
作者:
Oliveira, Wilk.
其他作者:
Bittencourt, Ig Ibert.
出版者:
Singapore :Springer Singapore : : 2019.,
面頁冊數:
xvii, 97 p. :ill. (some col.), digital ;24 cm.
內容註:
Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students' Gamer Types -- 7 Conclusions.
Contained By:
Springer eBooks
標題:
Gamification. -
電子資源:
https://doi.org/10.1007/978-981-32-9812-5
ISBN:
9789813298125
Tailored gamification to educational technologies
Oliveira, Wilk.
Tailored gamification to educational technologies
[electronic resource] /by Wilk Oliveira, Ig Ibert Bittencourt. - Singapore :Springer Singapore :2019. - xvii, 97 p. :ill. (some col.), digital ;24 cm.
Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students' Gamer Types -- 7 Conclusions.
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students' gamer type and age.
ISBN: 9789813298125
Standard No.: 10.1007/978-981-32-9812-5doiSubjects--Topical Terms:
3197776
Gamification.
LC Class. No.: LB1028.3 / .O458 2019
Dewey Class. No.: 371.33
Tailored gamification to educational technologies
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Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students' Gamer Types -- 7 Conclusions.
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