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C++20 recipes = a problem-solution a...
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Browning, J. Burton.
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C++20 recipes = a problem-solution approach /
Record Type:
Electronic resources : Monograph/item
Title/Author:
C++20 recipes/ by J. Burton Browning, Bruce Sutherland.
Reminder of title:
a problem-solution approach /
Author:
Browning, J. Burton.
other author:
Sutherland, Bruce.
Published:
Berkeley, CA :Apress : : 2020.,
Description:
xxvii, 630 p. :ill., digital ;24 cm.
[NT 15003449]:
1. Beginning C++ -- 2. Modern C++ -- 3. Working with Text -- 4. Working with Numbers -- 5. Classes -- 6. Inheritance -- 7. The STL Containers -- 8. The STL Algorithms -- 9. Templates -- 10. Memory -- 11. Concurrency -- 12. Networking -- 13. Scripting -- 14. 3D Graphics Programming.
Contained By:
Springer eBooks
Subject:
C++ (Computer program language) -
Online resource:
https://doi.org/10.1007/978-1-4842-5713-5
ISBN:
9781484257135
C++20 recipes = a problem-solution approach /
Browning, J. Burton.
C++20 recipes
a problem-solution approach /[electronic resource] :by J. Burton Browning, Bruce Sutherland. - Second edition. - Berkeley, CA :Apress :2020. - xxvii, 630 p. :ill., digital ;24 cm.
1. Beginning C++ -- 2. Modern C++ -- 3. Working with Text -- 4. Working with Numbers -- 5. Classes -- 6. Inheritance -- 7. The STL Containers -- 8. The STL Algorithms -- 9. Templates -- 10. Memory -- 11. Concurrency -- 12. Networking -- 13. Scripting -- 14. 3D Graphics Programming.
Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL) In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. You will: See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics.
ISBN: 9781484257135
Standard No.: 10.1007/978-1-4842-5713-5doiSubjects--Topical Terms:
527229
C++ (Computer program language)
LC Class. No.: QA76.73.C153 / B76 2020
Dewey Class. No.: 005.133
C++20 recipes = a problem-solution approach /
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1. Beginning C++ -- 2. Modern C++ -- 3. Working with Text -- 4. Working with Numbers -- 5. Classes -- 6. Inheritance -- 7. The STL Containers -- 8. The STL Algorithms -- 9. Templates -- 10. Memory -- 11. Concurrency -- 12. Networking -- 13. Scripting -- 14. 3D Graphics Programming.
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Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL) In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. You will: See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics.
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Professional and Applied Computing (Springer-12059)
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EB QA76.73.C153 B76 2020
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