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Augmented reality and virtual realit...
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International Augmented and Virtual Reality Conference (2019 :)
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Augmented reality and virtual reality = changing realities in a dynamic world /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Augmented reality and virtual reality/ edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel.
Reminder of title:
changing realities in a dynamic world /
other author:
Jung, Timothy.
corporate name:
International Augmented and Virtual Reality Conference
Published:
Cham :Springer International Publishing : : 2020.,
Description:
xii, 409 p. :ill., digital ;24 cm.
[NT 15003449]:
Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation.
Contained By:
Springer eBooks
Subject:
Augmented reality - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-030-37869-1
ISBN:
9783030378691
Augmented reality and virtual reality = changing realities in a dynamic world /
Augmented reality and virtual reality
changing realities in a dynamic world /[electronic resource] :edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel. - Cham :Springer International Publishing :2020. - xii, 409 p. :ill., digital ;24 cm. - Progress in IS,2196-8705. - Progress in IS..
Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation.
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
ISBN: 9783030378691
Standard No.: 10.1007/978-3-030-37869-1doiSubjects--Topical Terms:
3270771
Augmented reality
--Congresses.
LC Class. No.: QA76.9.A94
Dewey Class. No.: 006.8
Augmented reality and virtual reality = changing realities in a dynamic world /
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edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel.
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Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation.
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This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
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based on 0 review(s)
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W9391692
電子資源
11.線上閱覽_V
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EB QA76.9.A94
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