Framing uncertainty = computer game ...
Rautzenberg, Markus.

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  • Framing uncertainty = computer game epistemologies /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Framing uncertainty/ by Markus Rautzenberg.
    Reminder of title: computer game epistemologies /
    Author: Rautzenberg, Markus.
    Published: London :Palgrave Macmillan UK : : 2020.,
    Description: xiv, 167 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Looking Glass -- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005) -- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive -- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games -- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games -- Chapter 6: Just Making Images: Evocation in Computer Games. Index.
    Contained By: Springer eBooks
    Subject: Computer games - Philosophy. -
    Online resource: https://doi.org/10.1057/978-1-137-59521-8
    ISBN: 9781137595218
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W9391323 電子資源 11.線上閱覽_V 電子書 EB GV1469.15 .R388 2020 一般使用(Normal) On shelf 0
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