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Visual Feedback within Virtual Reali...
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Harte, Brett S.
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Visual Feedback within Virtual Reality with the Use of Exaggeration.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Visual Feedback within Virtual Reality with the Use of Exaggeration./
Author:
Harte, Brett S.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
Description:
52 p.
Notes:
Source: Masters Abstracts International, Volume: 80-10.
Contained By:
Masters Abstracts International80-10.
Subject:
Information Technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13811604
ISBN:
9781392018798
Visual Feedback within Virtual Reality with the Use of Exaggeration.
Harte, Brett S.
Visual Feedback within Virtual Reality with the Use of Exaggeration.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 52 p.
Source: Masters Abstracts International, Volume: 80-10.
Thesis (M.S.)--Drexel University, 2019.
This item must not be sold to any third party vendors.
Virtual Reality environments provide a novel setting for studying the interaction between a player and virtual objects. In particular, this setting allows an exploration of the use of visual feedback to improve qualities of this interaction. With a lack of suitable visual feedback within VR games, we believe that the use of the Animation Principle of Exaggeration within interactions can improve immersion within VR games. We constructed a corresponding prototype in which participants interacted with two types of objects (materials) five times, each object reacted differently than one another during these interactions. While these interactions were taking place we asked a number of questions referring to how the materials felt physically, how real they felt, and how fun or enjoyable they were to interact with. During the project, most testers expressed that materials with higher levels of exaggeration in their visual feedback were more physical and fun. But it was split between materials with less exaggeration and more exaggerated feedback when it came to the materials feeling real. Overall, we present a promising approach on how to further investigate this topic.
ISBN: 9781392018798Subjects--Topical Terms:
1030799
Information Technology.
Visual Feedback within Virtual Reality with the Use of Exaggeration.
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Virtual Reality environments provide a novel setting for studying the interaction between a player and virtual objects. In particular, this setting allows an exploration of the use of visual feedback to improve qualities of this interaction. With a lack of suitable visual feedback within VR games, we believe that the use of the Animation Principle of Exaggeration within interactions can improve immersion within VR games. We constructed a corresponding prototype in which participants interacted with two types of objects (materials) five times, each object reacted differently than one another during these interactions. While these interactions were taking place we asked a number of questions referring to how the materials felt physically, how real they felt, and how fun or enjoyable they were to interact with. During the project, most testers expressed that materials with higher levels of exaggeration in their visual feedback were more physical and fun. But it was split between materials with less exaggeration and more exaggerated feedback when it came to the materials feeling real. Overall, we present a promising approach on how to further investigate this topic.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13811604
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