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Efficient Acoustic Simulation for Im...
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Li, Dingzeyu.
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Efficient Acoustic Simulation for Immersive Media and Digital Fabrication.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Efficient Acoustic Simulation for Immersive Media and Digital Fabrication./
作者:
Li, Dingzeyu.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
169 p.
附註:
Source: Dissertation Abstracts International, Volume: 80-02(E), Section: B.
Contained By:
Dissertation Abstracts International80-02B(E).
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10930637
ISBN:
9780438468627
Efficient Acoustic Simulation for Immersive Media and Digital Fabrication.
Li, Dingzeyu.
Efficient Acoustic Simulation for Immersive Media and Digital Fabrication.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 169 p.
Source: Dissertation Abstracts International, Volume: 80-02(E), Section: B.
Thesis (Ph.D.)--Columbia University, 2018.
Sound is a crucial part of our life. Well-designed acoustic behaviors can lead to significant improvement in both physical and virtual interactions. In computer graphics, most existing methods focused primarily on improving the accuracy. It remained underexplored on how to develop efficient acoustic simulation algorithms for interactive practical applications. The challenges arise from the dilemma between expensive accurate simulations and fast feedback demanded by intuitive user interaction: traditional physics-based acoustic simulations are computationally expensive; yet, for end users to benefit from the simulations, it is crucial to give prompt feedback during interactions.
ISBN: 9780438468627Subjects--Topical Terms:
523869
Computer science.
Efficient Acoustic Simulation for Immersive Media and Digital Fabrication.
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Sound is a crucial part of our life. Well-designed acoustic behaviors can lead to significant improvement in both physical and virtual interactions. In computer graphics, most existing methods focused primarily on improving the accuracy. It remained underexplored on how to develop efficient acoustic simulation algorithms for interactive practical applications. The challenges arise from the dilemma between expensive accurate simulations and fast feedback demanded by intuitive user interaction: traditional physics-based acoustic simulations are computationally expensive; yet, for end users to benefit from the simulations, it is crucial to give prompt feedback during interactions.
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In this thesis, I investigate how to develop efficient acoustic simulations for real-world applications such as immersive media and digital fabrication. To address the above-mentioned challenges, I leverage precomputation and optimization to significantly improve the speed while preserving the accuracy of complex acoustic phenomena. This work discusses three efforts along this research direction: First, to ease sound designer's workflow, we developed a fast keypoint-based precomputation algorithm to enable interactive acoustic transfer values in virtual sound simulations. Second, for realistic audio editing in 360° videos, we proposed an inverse material optimization based on fast sound simulation and a hybrid ambisonic audio synthesis that exploits the directional isotropy in spatial audios. Third, we devised a modular approach to efficiently simulate and optimize fabrication-ready acoustic filters, achieving orders of magnitudes speedup while maintaining the simulation accuracy. Through this series of projects, I demonstrate a wide range of applications made possible by efficient acoustic simulations.
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