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Character rigging and advanced anima...
~
Raju, Purushothaman.
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Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Character rigging and advanced animation/ by Purushothaman Raju.
Reminder of title:
bring your character to life using Autodesk 3ds Max /
Author:
Raju, Purushothaman.
Published:
Berkeley, CA :Apress : : 2019.,
Description:
xv, 280 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging.
Contained By:
Springer eBooks
Subject:
Computer games - Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-5037-2
ISBN:
9781484250372
Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
Raju, Purushothaman.
Character rigging and advanced animation
bring your character to life using Autodesk 3ds Max /[electronic resource] :by Purushothaman Raju. - Berkeley, CA :Apress :2019. - xv, 280 p. :ill., digital ;24 cm.
Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging.
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. You will: Understand the 12 principles of animation Set up an animation-ready character rig from scratch Master the deformation tools available for animation.
ISBN: 9781484250372
Standard No.: 10.1007/978-1-4842-5037-2doiSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / R358 2019
Dewey Class. No.: 794.81525
Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
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bring your character to life using Autodesk 3ds Max /
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by Purushothaman Raju.
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Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging.
520
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Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. You will: Understand the 12 principles of animation Set up an animation-ready character rig from scratch Master the deformation tools available for animation.
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Computer games
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Professional and Applied Computing (Springer-12059)
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EB QA76.76.C672 R358 2019
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