語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Character rigging and advanced anima...
~
Raju, Purushothaman.
FindBook
Google Book
Amazon
博客來
Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Character rigging and advanced animation/ by Purushothaman Raju.
其他題名:
bring your character to life using Autodesk 3ds Max /
作者:
Raju, Purushothaman.
出版者:
Berkeley, CA :Apress : : 2019.,
面頁冊數:
xv, 280 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging.
Contained By:
Springer eBooks
標題:
Computer games - Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-5037-2
ISBN:
9781484250372
Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
Raju, Purushothaman.
Character rigging and advanced animation
bring your character to life using Autodesk 3ds Max /[electronic resource] :by Purushothaman Raju. - Berkeley, CA :Apress :2019. - xv, 280 p. :ill., digital ;24 cm.
Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging.
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. You will: Understand the 12 principles of animation Set up an animation-ready character rig from scratch Master the deformation tools available for animation.
ISBN: 9781484250372
Standard No.: 10.1007/978-1-4842-5037-2doiSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / R358 2019
Dewey Class. No.: 794.81525
Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
LDR
:02783nmm a2200325 a 4500
001
2193409
003
DE-He213
005
20191224153926.0
006
m d
007
cr nn 008maaau
008
200514s2019 cau s 0 eng d
020
$a
9781484250372
$q
(electronic bk.)
020
$a
9781484250365
$q
(paper)
024
7
$a
10.1007/978-1-4842-5037-2
$2
doi
035
$a
978-1-4842-5037-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
$b
R358 2019
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.81525
$2
23
090
$a
QA76.76.C672
$b
R161 2019
100
1
$a
Raju, Purushothaman.
$3
3414551
245
1 0
$a
Character rigging and advanced animation
$h
[electronic resource] :
$b
bring your character to life using Autodesk 3ds Max /
$c
by Purushothaman Raju.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2019.
300
$a
xv, 280 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging.
520
$a
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. You will: Understand the 12 principles of animation Set up an animation-ready character rig from scratch Master the deformation tools available for animation.
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Computer animation.
$3
553066
650
1 4
$a
Game Development.
$3
3166400
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5037-2
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9375699
電子資源
11.線上閱覽_V
電子書
EB QA76.76.C672 R358 2019
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入