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Unreal for mobile and standalone VR ...
~
Hillmann, Cornel.
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Unreal for mobile and standalone VR = create professional VR apps without coding /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Unreal for mobile and standalone VR/ by Cornel Hillmann.
Reminder of title:
create professional VR apps without coding /
remainder title:
Unreal for mobile and standalone virtual reality :
Author:
Hillmann, Cornel.
Published:
Berkeley, CA :Apress : : 2019.,
Description:
xxvi, 324 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1. The VR ecosystem and What to Expect in the Years to Come -- Chapter 2. VR Production Tools, Workflow and Pipeline -- Chapter 3. Before You Start -- Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up -- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest -- Chapter 6. Creating an Interactive VR Presentation -- Chapter 7. An Introduction to Creating VR Game Mechanics -- Chapter 8. Performance, Profiling and Optimizations -- Chapter 9. Conclusion and Resources.
Contained By:
Springer eBooks
Subject:
Virtual reality. -
Online resource:
https://doi.org/10.1007/978-1-4842-4360-2
ISBN:
9781484243602
Unreal for mobile and standalone VR = create professional VR apps without coding /
Hillmann, Cornel.
Unreal for mobile and standalone VR
create professional VR apps without coding /[electronic resource] :Unreal for mobile and standalone virtual reality :create professional virtual reality applications without codingby Cornel Hillmann. - Berkeley, CA :Apress :2019. - xxvi, 324 p. :ill., digital ;24 cm.
Chapter 1. The VR ecosystem and What to Expect in the Years to Come -- Chapter 2. VR Production Tools, Workflow and Pipeline -- Chapter 3. Before You Start -- Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up -- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest -- Chapter 6. Creating an Interactive VR Presentation -- Chapter 7. An Introduction to Creating VR Game Mechanics -- Chapter 8. Performance, Profiling and Optimizations -- Chapter 9. Conclusion and Resources.
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
ISBN: 9781484243602
Standard No.: 10.1007/978-1-4842-4360-2doiSubjects--Topical Terms:
527460
Virtual reality.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 006.8
Unreal for mobile and standalone VR = create professional VR apps without coding /
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create professional virtual reality applications without coding
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Chapter 1. The VR ecosystem and What to Expect in the Years to Come -- Chapter 2. VR Production Tools, Workflow and Pipeline -- Chapter 3. Before You Start -- Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up -- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest -- Chapter 6. Creating an Interactive VR Presentation -- Chapter 7. An Introduction to Creating VR Game Mechanics -- Chapter 8. Performance, Profiling and Optimizations -- Chapter 9. Conclusion and Resources.
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Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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EB QA76.9.H85
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