Practical shader development = verte...
Halladay, Kyle.

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  • Practical shader development = vertex and fragment shaders for game developers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Practical shader development/ by Kyle Halladay.
    Reminder of title: vertex and fragment shaders for game developers /
    Author: Halladay, Kyle.
    Published: Berkeley, CA :Apress : : 2019.,
    Description: xxi, 385 p. :ill., digital ;24 cm.
    [NT 15003449]: 1. Hello, Game Graphics -- 2. Your First Shaders -- 3. Using Textures -- 4. Translucency and Depth -- 5. Making Things Move -- 6. Cameras and Coordinates -- 7. Your First 3D Project -- 8. Diffuse Lighting -- 9. Your First Lighting Model -- 10. Normal Mapping -- 11. Cubemaps and Skyboxes -- 12. Lighting In Depth -- 13. Profiling Shaders -- 14. Optimizing Shaders -- 15. Precision -- 16. Writing Shaders in Unity -- 17. Writing Shaders in UE4 -- 18. Writing Shaders in Godot -- 19. Appendix A. Important Code Snippets.
    Contained By: Springer eBooks
    Subject: Computer games - Programming. -
    Online resource: https://doi.org/10.1007/978-1-4842-4457-9
    ISBN: 9781484244579
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