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Gameful second and foreign language ...
~
Reinhardt, Jonathon.
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Gameful second and foreign language teaching and learning = theory, research, and practice /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gameful second and foreign language teaching and learning/ by Jonathon Reinhardt.
其他題名:
theory, research, and practice /
作者:
Reinhardt, Jonathon.
出版者:
Cham :Springer International Publishing : : 2019.,
面頁冊數:
xix, 311 p. :ill., digital ;24 cm.
內容註:
Chapter 1. Introduction -- Chapter 2. Gaming -- Chapter 3. Play -- Chapter 4. Game -- Chapter 5. Learning -- Chapter 6. Game-enhanced L2TL -- Chapter 7. Game-informed L2TL -- Chapter 8. Game-based L2TL -- Chapter 9. Research -- Chapter 10. Conclusion.
Contained By:
Springer eBooks
標題:
Second language acquisition. -
電子資源:
https://doi.org/10.1007/978-3-030-04729-0
ISBN:
9783030047290
Gameful second and foreign language teaching and learning = theory, research, and practice /
Reinhardt, Jonathon.
Gameful second and foreign language teaching and learning
theory, research, and practice /[electronic resource] :by Jonathon Reinhardt. - Cham :Springer International Publishing :2019. - xix, 311 p. :ill., digital ;24 cm. - New language learning and teaching environments. - New language learning and teaching environments..
Chapter 1. Introduction -- Chapter 2. Gaming -- Chapter 3. Play -- Chapter 4. Game -- Chapter 5. Learning -- Chapter 6. Game-enhanced L2TL -- Chapter 7. Game-informed L2TL -- Chapter 8. Game-based L2TL -- Chapter 9. Research -- Chapter 10. Conclusion.
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL) It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning) Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field. Jonathon Reinhardt is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA.
ISBN: 9783030047290
Standard No.: 10.1007/978-3-030-04729-0doiSubjects--Topical Terms:
520443
Second language acquisition.
LC Class. No.: P118.2 / .R456 2019
Dewey Class. No.: 418
Gameful second and foreign language teaching and learning = theory, research, and practice /
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Chapter 1. Introduction -- Chapter 2. Gaming -- Chapter 3. Play -- Chapter 4. Game -- Chapter 5. Learning -- Chapter 6. Game-enhanced L2TL -- Chapter 7. Game-informed L2TL -- Chapter 8. Game-based L2TL -- Chapter 9. Research -- Chapter 10. Conclusion.
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This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL) It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning) Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field. Jonathon Reinhardt is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA.
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