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Geek and hacker stories = code, cult...
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Alleyne, Brian.
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Geek and hacker stories = code, culture and storytelling from the technosphere /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Geek and hacker stories/ by Brian Alleyne.
Reminder of title:
code, culture and storytelling from the technosphere /
Author:
Alleyne, Brian.
Published:
London :Palgrave Macmillan UK : : 2019.,
Description:
xii, 112 p. :digital ;22 cm.
[NT 15003449]:
1. Initialise (key ideas) -- 2. Representing Geeks -- 3. Platform War Stories. 4. Geek Political Narrative -- 5. Notes from a Geek Autobiography. -- 6. Afterword: Coda.
Contained By:
Springer eBooks
Subject:
Geeks (Computer enthusiasts) - Social aspects. -
Online resource:
https://doi.org/10.1057/978-1-349-95819-1
ISBN:
9781349958191
Geek and hacker stories = code, culture and storytelling from the technosphere /
Alleyne, Brian.
Geek and hacker stories
code, culture and storytelling from the technosphere /[electronic resource] :by Brian Alleyne. - London :Palgrave Macmillan UK :2019. - xii, 112 p. :digital ;22 cm.
1. Initialise (key ideas) -- 2. Representing Geeks -- 3. Platform War Stories. 4. Geek Political Narrative -- 5. Notes from a Geek Autobiography. -- 6. Afterword: Coda.
Geeks, hackers and gamers share a common 'geek culture', whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the "self" and the "enemy", and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.
ISBN: 9781349958191
Standard No.: 10.1057/978-1-349-95819-1doiSubjects--Topical Terms:
3381241
Geeks (Computer enthusiasts)
--Social aspects.
LC Class. No.: QA76.2.A2 / A45 2019
Dewey Class. No.: 004.0922
Geek and hacker stories = code, culture and storytelling from the technosphere /
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1. Initialise (key ideas) -- 2. Representing Geeks -- 3. Platform War Stories. 4. Geek Political Narrative -- 5. Notes from a Geek Autobiography. -- 6. Afterword: Coda.
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Geeks, hackers and gamers share a common 'geek culture', whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the "self" and the "enemy", and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.
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Social Sciences (Springer-41176)
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W9367638
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11.線上閱覽_V
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EB QA76.2.A2 A45 2019
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