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A Current Comparison of e-Sports & T...
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Tyre, Anthony.
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A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!"./
作者:
Tyre, Anthony.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
67 p.
附註:
Source: Masters Abstracts International, Volume: 57-06.
Contained By:
Masters Abstracts International57-06(E).
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10793921
ISBN:
9780438054417
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
Tyre, Anthony.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 67 p.
Source: Masters Abstracts International, Volume: 57-06.
Thesis (M.A.)--California State University, Fullerton, 2018.
Through interviews, research and a theoretical framework, this study examines "e-sports", or electronic sports, and considers whether e-sports should be categorized as a sport and its players categorized as athletes. E-sports is the term used to describe professional/competitive video games. In the present study, discourse analysis used two primary interviews from two participants---one involved in e-sports, the other in traditional sports. The study used literature to compare the different aspects of both e-sports and traditional sports and noted where the two overlapped. Additionally, this was backed with existing literature and the theoretical framework of play theory to provide insight into sports entertainment. Results revealed interesting first-hand insight on the future of e-sports and in what way traditional sports fit into the equation. By isolating the terms "athlete" and "sports" as a basis for analysis, the traditional and current definitions can be fully understood. The research also revealed that like play theory, both traditional sports and video games originated from a common place---play, and it is because of this similar trajectory, they are what they are now.
ISBN: 9780438054417Subjects--Topical Terms:
590562
Multimedia communications.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
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Through interviews, research and a theoretical framework, this study examines "e-sports", or electronic sports, and considers whether e-sports should be categorized as a sport and its players categorized as athletes. E-sports is the term used to describe professional/competitive video games. In the present study, discourse analysis used two primary interviews from two participants---one involved in e-sports, the other in traditional sports. The study used literature to compare the different aspects of both e-sports and traditional sports and noted where the two overlapped. Additionally, this was backed with existing literature and the theoretical framework of play theory to provide insight into sports entertainment. Results revealed interesting first-hand insight on the future of e-sports and in what way traditional sports fit into the equation. By isolating the terms "athlete" and "sports" as a basis for analysis, the traditional and current definitions can be fully understood. The research also revealed that like play theory, both traditional sports and video games originated from a common place---play, and it is because of this similar trajectory, they are what they are now.
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