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Immersive Media in Museums and Museu...
~
Knise, Felicia.
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Immersive Media in Museums and Museum Education.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Immersive Media in Museums and Museum Education./
Author:
Knise, Felicia.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
Description:
55 p.
Notes:
Source: Masters Abstracts International, Volume: 57-04.
Contained By:
Masters Abstracts International57-04(E).
Subject:
Arts management. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10688532
ISBN:
9780355607048
Immersive Media in Museums and Museum Education.
Knise, Felicia.
Immersive Media in Museums and Museum Education.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 55 p.
Source: Masters Abstracts International, Volume: 57-04.
Thesis (M.S.)--Drexel University, 2017.
This thesis explores the use of immersive media, specifically augmented and virtual reality (AR and VR), as an educational tool in the museum space. My findings show that there are great limitations and benefits to implementing immersive media into a museum exhibit, but if done properly can be very rewarding for visitors. AR and VR can create memorable experiences for visitors in a time where attendance is declining in the arts. Technology can also increase time on task and enhance learning for visitors. These types of technologies have developed extensively in the past few years, to the extent that it is now time for museums to start using the technologies to enhance learning in their exhibits.
ISBN: 9780355607048Subjects--Topical Terms:
3168382
Arts management.
Immersive Media in Museums and Museum Education.
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Source: Masters Abstracts International, Volume: 57-04.
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Advisers: Jean Brody; Neville Vakharia.
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This thesis explores the use of immersive media, specifically augmented and virtual reality (AR and VR), as an educational tool in the museum space. My findings show that there are great limitations and benefits to implementing immersive media into a museum exhibit, but if done properly can be very rewarding for visitors. AR and VR can create memorable experiences for visitors in a time where attendance is declining in the arts. Technology can also increase time on task and enhance learning for visitors. These types of technologies have developed extensively in the past few years, to the extent that it is now time for museums to start using the technologies to enhance learning in their exhibits.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10688532
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