Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Machinima and video-based soft skill...
~
Conkey, Curtis A.
Linked to FindBook
Google Book
Amazon
博客來
Machinima and video-based soft skills training.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Machinima and video-based soft skills training./
Author:
Conkey, Curtis A.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2010,
Description:
193 p.
Notes:
Source: Dissertation Abstracts International, Volume: 71-07, Section: B, page: 4339.
Contained By:
Dissertation Abstracts International71-07B.
Subject:
Computer science. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3415061
ISBN:
9781124090504
Machinima and video-based soft skills training.
Conkey, Curtis A.
Machinima and video-based soft skills training.
- Ann Arbor : ProQuest Dissertations & Theses, 2010 - 193 p.
Source: Dissertation Abstracts International, Volume: 71-07, Section: B, page: 4339.
Thesis (Ph.D.)--University of Central Florida, 2010.
Multimedia training methods have traditionally relied heavily on video based technologies and significant research has shown these to be very effective training tools. However production of video is time and resource intensive. Machinima (pronounced "muh-sheen-eh-mah") technologies are based on video gaming technology. Machinima technology allows video game technology to be manipulated into unique scenarios based on entertainment or training and practice applications. Machinima is the converting of these unique scenarios into video vignettes that tell a story. These vignettes can be interconnected with branching points in much the same way that education videos are interconnected as vignettes between decision points. This study addressed the effectiveness of machinima based soft-skills education using avatar actors versus the traditional video teaching application using human actors. This research also investigated the difference between presence reactions when using avatar actor produced video vignettes as compared to human actor produced video vignettes. Results indicated that the difference in training and/or practice effectiveness is statistically insignificant for presence, interactivity, quality and the skill of assertiveness. The skill of active listening presented a mixed result indicating the need for careful attention to detail in situations where body language and facial expressions are critical to communication. This study demonstrates that a significant opportunity exists for the exploitation of avatar actors in video based instruction.
ISBN: 9781124090504Subjects--Topical Terms:
523869
Computer science.
Machinima and video-based soft skills training.
LDR
:02483nmm a2200289 4500
001
2160864
005
20180727125214.5
008
190424s2010 ||||||||||||||||| ||eng d
020
$a
9781124090504
035
$a
(MiAaPQ)AAI3415061
035
$a
AAI3415061
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Conkey, Curtis A.
$3
3348794
245
1 0
$a
Machinima and video-based soft skills training.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2010
300
$a
193 p.
500
$a
Source: Dissertation Abstracts International, Volume: 71-07, Section: B, page: 4339.
500
$a
Advisers: Clint Bowers; Jan Cannon-Bowers.
502
$a
Thesis (Ph.D.)--University of Central Florida, 2010.
520
$a
Multimedia training methods have traditionally relied heavily on video based technologies and significant research has shown these to be very effective training tools. However production of video is time and resource intensive. Machinima (pronounced "muh-sheen-eh-mah") technologies are based on video gaming technology. Machinima technology allows video game technology to be manipulated into unique scenarios based on entertainment or training and practice applications. Machinima is the converting of these unique scenarios into video vignettes that tell a story. These vignettes can be interconnected with branching points in much the same way that education videos are interconnected as vignettes between decision points. This study addressed the effectiveness of machinima based soft-skills education using avatar actors versus the traditional video teaching application using human actors. This research also investigated the difference between presence reactions when using avatar actor produced video vignettes as compared to human actor produced video vignettes. Results indicated that the difference in training and/or practice effectiveness is statistically insignificant for presence, interactivity, quality and the skill of assertiveness. The skill of active listening presented a mixed result indicating the need for careful attention to detail in situations where body language and facial expressions are critical to communication. This study demonstrates that a significant opportunity exists for the exploitation of avatar actors in video based instruction.
590
$a
School code: 0705.
650
4
$a
Computer science.
$3
523869
650
4
$a
Multimedia communications.
$3
590562
690
$a
0984
690
$a
0558
710
2
$a
University of Central Florida.
$3
1018467
773
0
$t
Dissertation Abstracts International
$g
71-07B.
790
$a
0705
791
$a
Ph.D.
792
$a
2010
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3415061
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9360411
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login