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Factors influencing player behavior ...
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Rogers, Jacob L.
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Factors influencing player behavior in digital games: A review of literature.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Factors influencing player behavior in digital games: A review of literature./
作者:
Rogers, Jacob L.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
面頁冊數:
46 p.
附註:
Source: Masters Abstracts International, Volume: 56-05.
Contained By:
Masters Abstracts International56-05(E).
標題:
Communication. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10633332
ISBN:
9780355119015
Factors influencing player behavior in digital games: A review of literature.
Rogers, Jacob L.
Factors influencing player behavior in digital games: A review of literature.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 46 p.
Source: Masters Abstracts International, Volume: 56-05.
Thesis (M.A.)--University of Houston-Clear Lake, 2017.
Modern video games often allow users autonomy of action in the game world, with blockbuster titles that give players an opportunity to make decisions about who their characters are and how they respond to stimuli. To better understand this autonomy, a body of literature has emerged that examines how players interact with moral problems in virtual environments. This review surveys recent scholarship related to player behavior in these games and examines how gamers collaborate in building narratives and the influences present as they do. To present this information, I address topics that influence gamers and their narratives in three areas: (1) psychological factors, (2) artistic factors, and (3) technological factors. An understanding of this information can aid researchers in further studying behavior in virtual environments, and can aid game designers as they seek to improve their systems and create more immersive experiences for their audiences.
ISBN: 9780355119015Subjects--Topical Terms:
524709
Communication.
Factors influencing player behavior in digital games: A review of literature.
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Modern video games often allow users autonomy of action in the game world, with blockbuster titles that give players an opportunity to make decisions about who their characters are and how they respond to stimuli. To better understand this autonomy, a body of literature has emerged that examines how players interact with moral problems in virtual environments. This review surveys recent scholarship related to player behavior in these games and examines how gamers collaborate in building narratives and the influences present as they do. To present this information, I address topics that influence gamers and their narratives in three areas: (1) psychological factors, (2) artistic factors, and (3) technological factors. An understanding of this information can aid researchers in further studying behavior in virtual environments, and can aid game designers as they seek to improve their systems and create more immersive experiences for their audiences.
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