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Design Patterns for Silent Player Ch...
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Mears, Bria N.
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Design Patterns for Silent Player Characters in Narrative-Driven Games.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design Patterns for Silent Player Characters in Narrative-Driven Games./
Author:
Mears, Bria N.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
Description:
72 p.
Notes:
Source: Masters Abstracts International, Volume: 56-06.
Contained By:
Masters Abstracts International56-06(E).
Subject:
Design. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10601032
ISBN:
9780355116168
Design Patterns for Silent Player Characters in Narrative-Driven Games.
Mears, Bria N.
Design Patterns for Silent Player Characters in Narrative-Driven Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 72 p.
Source: Masters Abstracts International, Volume: 56-06.
Thesis (M.S.)--Drexel University, 2017.
The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: expressive and projective characters. Based on a survey of related games, we synthesized a list of methods designers can use to effectively communicate a SPC's story. Then, we create a short narrative experience, featuring an expressive SPC, that is tested by players for story and character interpretation. Our results conclude that the design patterns developed within this study, used to communicate an expressive SPC, were largely successful in developing a pre-defined SPC who players were able to interpret as a character. All of the patterns were successful in impacting the interpretation of the SPC, as long as the information presented in the patterns is repetitive and clear.
ISBN: 9780355116168Subjects--Topical Terms:
518875
Design.
Design Patterns for Silent Player Characters in Narrative-Driven Games.
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Source: Masters Abstracts International, Volume: 56-06.
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The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: expressive and projective characters. Based on a survey of related games, we synthesized a list of methods designers can use to effectively communicate a SPC's story. Then, we create a short narrative experience, featuring an expressive SPC, that is tested by players for story and character interpretation. Our results conclude that the design patterns developed within this study, used to communicate an expressive SPC, were largely successful in developing a pre-defined SPC who players were able to interpret as a character. All of the patterns were successful in impacting the interpretation of the SPC, as long as the information presented in the patterns is repetitive and clear.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10601032
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