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Design patterns in modern C++ = reus...
~
Nesteruk, Dmitri.
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Design patterns in modern C++ = reusable approaches for object-oriented software design /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design patterns in modern C++/ by Dmitri Nesteruk.
Reminder of title:
reusable approaches for object-oriented software design /
Author:
Nesteruk, Dmitri.
Published:
Berkeley, CA :Apress : : 2018.,
Description:
xiii, 314 p. :ill., digital ;24 cm.
[NT 15003449]:
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns.
Contained By:
Springer eBooks
Subject:
C++ (Computer program language) -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-3603-1
ISBN:
9781484236031
Design patterns in modern C++ = reusable approaches for object-oriented software design /
Nesteruk, Dmitri.
Design patterns in modern C++
reusable approaches for object-oriented software design /[electronic resource] :by Dmitri Nesteruk. - Berkeley, CA :Apress :2018. - xiii, 314 p. :ill., digital ;24 cm.
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns.
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more.
ISBN: 9781484236031
Standard No.: 10.1007/978-1-4842-3603-1doiSubjects--Topical Terms:
527229
C++ (Computer program language)
LC Class. No.: QA76.73.C153
Dewey Class. No.: 005.133
Design patterns in modern C++ = reusable approaches for object-oriented software design /
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1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns.
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Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more.
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based on 0 review(s)
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EB QA76.73.C153
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