Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Artificial intelligence and games
~
Yannakakis, Georgios N.
Linked to FindBook
Google Book
Amazon
博客來
Artificial intelligence and games
Record Type:
Electronic resources : Monograph/item
Title/Author:
Artificial intelligence and games/ by Georgios N. Yannakakis, Julian Togelius.
Author:
Yannakakis, Georgios N.
other author:
Togelius, Julian.
Published:
Cham :Springer International Publishing : : 2018.,
Description:
xxiii, 337 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
Contained By:
Springer eBooks
Subject:
Electronic games - Programming. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-63519-4
ISBN:
9783319635194
Artificial intelligence and games
Yannakakis, Georgios N.
Artificial intelligence and games
[electronic resource] /by Georgios N. Yannakakis, Julian Togelius. - Cham :Springer International Publishing :2018. - xxiii, 337 p. :ill. (some col.), digital ;24 cm.
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
ISBN: 9783319635194
Standard No.: 10.1007/978-3-319-63519-4doiSubjects--Topical Terms:
2145961
Electronic games
--Programming.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8163
Artificial intelligence and games
LDR
:01954nmm a2200325 a 4500
001
2133796
003
DE-He213
005
20180217124621.0
006
m d
007
cr nn 008maaau
008
181005s2018 gw s 0 eng d
020
$a
9783319635194
$q
(electronic bk.)
020
$a
9783319635187
$q
(paper)
024
7
$a
10.1007/978-3-319-63519-4
$2
doi
035
$a
978-3-319-63519-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
UYQ
$2
bicssc
072
7
$a
TJFM1
$2
bicssc
072
7
$a
COM004000
$2
bisacsh
082
0 4
$a
794.8163
$2
23
090
$a
GV1469.15
$b
.Y24 2018
100
1
$a
Yannakakis, Georgios N.
$3
3200431
245
1 0
$a
Artificial intelligence and games
$h
[electronic resource] /
$c
by Georgios N. Yannakakis, Julian Togelius.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
xxiii, 337 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
520
$a
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
650
0
$a
Electronic games
$x
Programming.
$3
2145961
650
0
$a
Artificial intelligence.
$3
516317
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
890894
650
2 4
$a
Game Development.
$3
3166400
650
2 4
$a
Computational Intelligence.
$3
1001631
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
893086
700
1
$a
Togelius, Julian.
$3
3166396
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-63519-4
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9342531
電子資源
11.線上閱覽_V
電子書
EB GV1469.15
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login