Advances in human factors in wearabl...
International Conference on Advances in Human Factors and Wearable Technologies ((2017 :)

Linked to FindBook      Google Book      Amazon      博客來     
  • Advances in human factors in wearable technologies and game design = proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Advances in human factors in wearable technologies and game design/ edited by Tareq Ahram, Christianne Falcao.
    Reminder of title: proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
    remainder title: AHFE 2017
    other author: Ahram, Tareq.
    corporate name: International Conference on Advances in Human Factors and Wearable Technologies
    Published: Cham :Springer International Publishing : : 2018.,
    Description: xi, 268 p. :ill., digital ;24 cm.
    [NT 15003449]: A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female's body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability.
    Contained By: Springer eBooks
    Subject: Human engineering - Congresses. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-60639-2
    ISBN: 9783319606392
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login