語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Pro Java 9 games development = lever...
~
Jackson, Wallace.
FindBook
Google Book
Amazon
博客來
Pro Java 9 games development = leveraging the JavaFX APIs /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Pro Java 9 games development/ by Wallace Jackson.
其他題名:
leveraging the JavaFX APIs /
作者:
Jackson, Wallace.
出版者:
Berkeley, CA :Apress : : 2017.,
面頁冊數:
xxviii, 633 p. :ill., digital ;24 cm.
內容註:
1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans.
Contained By:
Springer eBooks
標題:
Computer games - Programming. -
電子資源:
http://dx.doi.org/10.1007/978-1-4842-0973-8
ISBN:
9781484209738
Pro Java 9 games development = leveraging the JavaFX APIs /
Jackson, Wallace.
Pro Java 9 games development
leveraging the JavaFX APIs /[electronic resource] :by Wallace Jackson. - Berkeley, CA :Apress :2017. - xxviii, 633 p. :ill., digital ;24 cm.
1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans.
ISBN: 9781484209738
Standard No.: 10.1007/978-1-4842-0973-8doiSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.816693
Pro Java 9 games development = leveraging the JavaFX APIs /
LDR
:02675nmm a2200277 a 4500
001
2112608
003
DE-He213
005
20180524102950.0
006
m d
007
cr nn 008maaau
008
180719s2017 cau s 0 eng d
020
$a
9781484209738
$q
(electronic bk.)
020
$a
9781484209745
$q
(paper)
024
7
$a
10.1007/978-1-4842-0973-8
$2
doi
035
$a
978-1-4842-0973-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
082
0 4
$a
794.816693
$2
23
090
$a
QA76.76.C672
$b
J14 2017
100
1
$a
Jackson, Wallace.
$3
2059702
245
1 0
$a
Pro Java 9 games development
$h
[electronic resource] :
$b
leveraging the JavaFX APIs /
$c
by Wallace Jackson.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2017.
300
$a
xxviii, 633 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans.
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Three-dimensional imaging.
$3
589407
650
0
$a
Java (Computer program language)
$3
522522
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Game Development.
$3
3166400
650
2 4
$a
Java.
$3
517732
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-0973-8
950
$a
Professional and Applied Computing (Springer-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9324881
電子資源
11.線上閱覽_V
電子書
EB QA76.76.C672
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入