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Virtual weaponry = the militarized i...
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Tucker, Aaron.
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Virtual weaponry = the militarized internet in hollywood war films /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Virtual weaponry/ by Aaron Tucker.
Reminder of title:
the militarized internet in hollywood war films /
Author:
Tucker, Aaron.
Published:
Cham :Springer International Publishing : : 2017.,
Description:
ix, 250 p. :ill., digital ;22 cm.
[NT 15003449]:
Chapter 1: Introduction: Virtual Weaponry -- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier -- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield -- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier -- Chapter 5: Ender's War Games: Drones, Data and the Simulation of War as Weapon and Tactic -- Chapter 6: The Civilian Soldiers of Cyberwarfare.
Contained By:
Springer eBooks
Subject:
War films - History and criticism. - United States -
Online resource:
http://dx.doi.org/10.1007/978-3-319-60198-4
ISBN:
9783319601984
Virtual weaponry = the militarized internet in hollywood war films /
Tucker, Aaron.
Virtual weaponry
the militarized internet in hollywood war films /[electronic resource] :by Aaron Tucker. - Cham :Springer International Publishing :2017. - ix, 250 p. :ill., digital ;22 cm.
Chapter 1: Introduction: Virtual Weaponry -- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier -- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield -- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier -- Chapter 5: Ender's War Games: Drones, Data and the Simulation of War as Weapon and Tactic -- Chapter 6: The Civilian Soldiers of Cyberwarfare.
This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the "human" components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.
ISBN: 9783319601984
Standard No.: 10.1007/978-3-319-60198-4doiSubjects--Topical Terms:
786091
War films
--History and criticism.--United States
LC Class. No.: PN1995.9.W3 / T83 2017
Dewey Class. No.: 791.4363581
Virtual weaponry = the militarized internet in hollywood war films /
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Chapter 1: Introduction: Virtual Weaponry -- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier -- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield -- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier -- Chapter 5: Ender's War Games: Drones, Data and the Simulation of War as Weapon and Tactic -- Chapter 6: The Civilian Soldiers of Cyberwarfare.
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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the "human" components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.
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Literature, Cultural and Media Studies (Springer-41173)
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W9324070
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11.線上閱覽_V
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EB PN1995.9.W3 T83 2017
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