Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
The wealth of virtual nations = vide...
~
Crowley, Adam.
Linked to FindBook
Google Book
Amazon
博客來
The wealth of virtual nations = videogame currencies /
Record Type:
Electronic resources : Monograph/item
Title/Author:
The wealth of virtual nations/ by Adam Crowley.
Reminder of title:
videogame currencies /
Author:
Crowley, Adam.
Published:
Cham :Springer International Publishing : : 2017.,
Description:
ix, 110 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations.
Contained By:
Springer eBooks
Subject:
Foreign exchange - Models. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-53246-2
ISBN:
9783319532462
The wealth of virtual nations = videogame currencies /
Crowley, Adam.
The wealth of virtual nations
videogame currencies /[electronic resource] :by Adam Crowley. - Cham :Springer International Publishing :2017. - ix, 110 p. :ill., digital ;24 cm.
Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations.
This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age -- in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.
ISBN: 9783319532462
Standard No.: 10.1007/978-3-319-53246-2doiSubjects--Topical Terms:
3236659
Foreign exchange
--Models.
LC Class. No.: HG3821 / .C76 2017
Dewey Class. No.: 332.45
The wealth of virtual nations = videogame currencies /
LDR
:02256nmm a2200313 a 4500
001
2097666
003
DE-He213
005
20170404122054.0
006
m d
007
cr nn 008maaau
008
171229s2017 gw s 0 eng d
020
$a
9783319532462
$q
(electronic bk.)
020
$a
9783319532455
$q
(paper)
024
7
$a
10.1007/978-3-319-53246-2
$2
doi
035
$a
978-3-319-53246-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
HG3821
$b
.C76 2017
072
7
$a
JFD
$2
bicssc
072
7
$a
SOC052000
$2
bisacsh
082
0 4
$a
332.45
$2
23
090
$a
HG3821
$b
.C953 2017
100
1
$a
Crowley, Adam.
$3
3236658
245
1 4
$a
The wealth of virtual nations
$h
[electronic resource] :
$b
videogame currencies /
$c
by Adam Crowley.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2017.
300
$a
ix, 110 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations.
520
$a
This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age -- in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.
650
0
$a
Foreign exchange
$x
Models.
$3
3236659
650
0
$a
Video games.
$3
531612
650
1 4
$a
Cultural and Media Studies.
$3
2165732
650
2 4
$a
Media and Communication.
$3
2187136
650
2 4
$a
Culture and Technology.
$3
3206145
650
2 4
$a
Cultural Economics.
$3
2179708
650
2 4
$a
Popular Culture.
$3
3201027
650
2 4
$a
American Culture.
$3
2191766
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-53246-2
950
$a
Literature, Cultural and Media Studies (Springer-41173)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9319715
電子資源
11.線上閱覽_V
電子書
EB HG3821 .C76 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login