Transforming gaming and computer sim...
Dubbels, Brock Randall,

FindBook      Google Book      Amazon      博客來     
  • Transforming gaming and computer simulation technologies across industries
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Transforming gaming and computer simulation technologies across industries/ Brock Dubbels [editor].
    其他作者: Dubbels, Brock Randall,
    出版者: Hershey, Pennsylvania :IGI Global, : [2017],
    面頁冊數: 1 online resource (296 p.) :ill.
    內容註: Quantifying "magic": creating good player experiences on Xbox Kinect / Kristie J. Fisher, Timothy Nichols, Katherine Isbister, Tom Fuller -- Gamification transformed: gamification should deliver the best parts of game experiences, not just experiences of game parts / Brock Randall Dubbels -- The relationship between avatar-based customization, player identification, and motivation / Selen Turkay, Charles K. Kinzer -- An experiment on anonymity and multi-user virtual environments: manipulating identity to increase learning / Richard N. Landers, Rachel C. Callan -- Digital divide: comparing the impact of digital and non-digital platforms on player behaviors and game impact / Geoff Kaufman, Mary Flanagan -- Making lifelike medical games in the age of virtual reality: an update on "Playing games with biology" from 2013 / Thomas B. Talbot -- Using serious gaming to improve the safety of central venous catheter placement: a post-mortem analysis / Daniel Katz, Andrew Goldberg, Prabal Khanal, Kanav Kahol, Samuel DeMaria -- Making learning fun: an investigation of using a ludic simulation for middle school space science / Min Liu, Lucas Horton, Jina Kang, Royce M. Kimmons, Jaejin Lee -- Teaching childbirth support techniques using the prepared partner and digital birth: the design and development of games for dads-to-be / Alexandra Holloway -- Beyond gaming: the utility of video games for sports performance / Roma P. Patel, Jerry Lin, S. Khizer R. Khaderi --
    內容註: Games and other training interventions to improve cognition in healthy older adults / Elizabeth M. Zelinski -- Computer-presented and physical brain-training exercises for school children: improving executive functions and learning / Bruce E. Wexler -- Promoting physical activity and fitness with exergames: updated systematic review of systematic reviews / Tuomas Kari -- Is artificial intelligence (AI) friend or foe to patients in healthcare?: on virtues of dynamic consent - how to build a business case for digital health applications / Veronika Litinski.
    標題: Educational games. -
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1817-4
    ISBN: 9781522518181 (ebk.)
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
 
W9317834 電子資源 11.線上閱覽_V 電子書 EB HD30.26 .T73 2017e 一般使用(Normal) 在架 0
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入