Intelligent technologies for interac...
INTETAIN (Conference) (2016 :)

FindBook      Google Book      Amazon      博客來     
  • Intelligent technologies for interactive entertainment = 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016 : revised selected papers /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Intelligent technologies for interactive entertainment/ edited by Ronald Poppe ... [et al.].
    其他題名: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016 : revised selected papers /
    其他題名: INTETAIN 2016
    其他作者: Poppe, Ronald.
    團體作者: INTETAIN (Conference)
    出版者: Cham :Springer International Publishing : : 2017.,
    面頁冊數: xi, 300 p. :ill., digital ;24 cm.
    內容註: Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL's with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poeme Numerique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs.
    Contained By: Springer eBooks
    標題: Interactive multimedia - Congresses. -
    電子資源: http://dx.doi.org/10.1007/978-3-319-49616-0
    ISBN: 9783319496160
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入