Global game industries and cultural ...
Fung, Anthony.

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  • Global game industries and cultural policy
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Global game industries and cultural policy/ edited by Anthony Fung.
    other author: Fung, Anthony.
    Published: Cham :Springer International Publishing : : 2016.,
    Description: xix, 340 p. :ill., digital ;24 cm.
    [NT 15003449]: Introduction (Anthony Fung) -- Session I. Creative Industries and Cultural Policy -- Chapter 1. Creative industry and Cultural Policy in Asia reconsidered (Anthony Fung) -- Chapter 2. Creative industries and Cool Japan (Koichi Iwabuchi) -- Chapter 3. Before the gold rush: Culture without industry in China (Michael Keane) -- Session II. Regional Game Industries -- Chapter 4. Globalizing Chinese Online Game Industry: From Incubation, Hybridization to Structural Expansion in the Past Two Decades (Carlos K. F. Cheung and Anthony Fung) -- Chapter 5. The Role of Dual Institutional- And Technological Entrepreneurship in The Formation of the Japanese Social Game Industry (Mirko Ernkvist) -- Chapter 6. Revisiting Creative Industry Models for Game Industry Development in Southeast Asia (Pei-chi Chung) -- Chapter 7. The Globally Integrated Network of South Korean Online Game Industry: Introduction (Pei-chi Chung) -- Chapter 8. Media Globalization in Cultural Industries on 21st Century: A Case Study of Taiwan's Online Gaming Industry (Lai Chi Chen) -- Chapter 9. A Patchwork of Potential: A Survey of the European Game Industry (David Nieborg and Jeroen de Kloet) -- Chapter 10. Contested Reception of the Free-To-Play Business Model in the North American Video Game Market (Matthew M. Chew) -- Session III. Mobile Play -- Chapter 11. Beyond the Game of Cat and Mouse: Challenges of Discoverability and Piracy In Mobile Gaming Market (Elaine Jing Zhao) -- Chapter 12. The Place of the Mobile Play: Camera Phone Play and Gamified Locative Media (Larissa Hjorth) -- Session IV. Online Games -- Chapter 13. Online Game Worlds as a Virtual Co-presence across National Borders (Holin Lin and Chuen-Tsai Sun) -- Chapter 14. The Decline of MMOs (Richard A. Bartle) -- Chapter 15. Governance Challenges in the Global Games Industry (Darryl Woodford) -- Index.
    Contained By: Springer eBooks
    Subject: Electronic games. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-40760-9
    ISBN: 9783319407609
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W9313421 電子資源 11.線上閱覽_V 電子書 EB GV1469.17.S63 G562 2016 一般使用(Normal) On shelf 0
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