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Python, PyGame and Raspberry Pi Game...
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Kelly, Sloan.
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Python, PyGame and Raspberry Pi Game Development
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Python, PyGame and Raspberry Pi Game Development/ by Sloan Kelly.
作者:
Kelly, Sloan.
出版者:
Berkeley, CA :Apress : : 2016.,
面頁冊數:
xviii, 198 p. :ill., digital ;24 cm.
內容註:
1. What is a Programming Language? -- 2. What is Python? -- 3. Introducing Python -- 4. Breaking Free from the Interpreter -- 5. Making Decisions -- 6. Making the Raspberry Pi Repeat Itself -- 7. Containers -- 8. Introduction to the IDLE under LXDE -- 9. Basic Introduction to PyGame -- 10. Designing Your Game -- 11. Game Project: Bricks -- 12: User Defined Functions -- 13. File Input and Output -- 14. Introducing Object Oriented Programming -- 15. Inheritance, Composition, and Aggregation -- 16. Game Project: Snake -- 17. Model View Controller -- 18. Sound -- 19. Finite State Machines -- 20. Invaders -- 21. Conclusion.
Contained By:
Springer eBooks
標題:
Python (Computer program language) -
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2517-2
ISBN:
9781484225172
Python, PyGame and Raspberry Pi Game Development
Kelly, Sloan.
Python, PyGame and Raspberry Pi Game Development
[electronic resource] /by Sloan Kelly. - Berkeley, CA :Apress :2016. - xviii, 198 p. :ill., digital ;24 cm.
1. What is a Programming Language? -- 2. What is Python? -- 3. Introducing Python -- 4. Breaking Free from the Interpreter -- 5. Making Decisions -- 6. Making the Raspberry Pi Repeat Itself -- 7. Containers -- 8. Introduction to the IDLE under LXDE -- 9. Basic Introduction to PyGame -- 10. Designing Your Game -- 11. Game Project: Bricks -- 12: User Defined Functions -- 13. File Input and Output -- 14. Introducing Object Oriented Programming -- 15. Inheritance, Composition, and Aggregation -- 16. Game Project: Snake -- 17. Model View Controller -- 18. Sound -- 19. Finite State Machines -- 20. Invaders -- 21. Conclusion.
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs) Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles. What You'll Learn Gain the basics of Python and employ it for game development Design your game Build games using game projects as templates like Bricks, Snake, and Invaders Work with user defined functions, inheritance, composition, and aggregation Add sound to your games Implement finite state machines Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.
ISBN: 9781484225172
Standard No.: 10.1007/978-1-4842-2517-2doiSubjects--Topical Terms:
729789
Python (Computer program language)
LC Class. No.: QA76.73.P98
Dewey Class. No.: 005.133
Python, PyGame and Raspberry Pi Game Development
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1. What is a Programming Language? -- 2. What is Python? -- 3. Introducing Python -- 4. Breaking Free from the Interpreter -- 5. Making Decisions -- 6. Making the Raspberry Pi Repeat Itself -- 7. Containers -- 8. Introduction to the IDLE under LXDE -- 9. Basic Introduction to PyGame -- 10. Designing Your Game -- 11. Game Project: Bricks -- 12: User Defined Functions -- 13. File Input and Output -- 14. Introducing Object Oriented Programming -- 15. Inheritance, Composition, and Aggregation -- 16. Game Project: Snake -- 17. Model View Controller -- 18. Sound -- 19. Finite State Machines -- 20. Invaders -- 21. Conclusion.
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