Transnational contexts of culture, g...
Pulos, Alexis.

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  • Transnational contexts of culture, gender, class, and colonialism in play = video games in East Asia /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Transnational contexts of culture, gender, class, and colonialism in play/ edited by Alexis Pulos, S. Austin Lee.
    Reminder of title: video games in East Asia /
    other author: Pulos, Alexis.
    Published: Cham :Springer International Publishing : : 2016.,
    Description: xv, 218 p. :ill., digital ;24 cm.
    [NT 15003449]: Introduction -- Part I. Gamer Culture -- 1. Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records; Mark Johnson -- 2. The Contents Production Fields and Doujin Game Developers in Japan: Creation of Various Game Expressions driven by Non-economic Rewards; Nobushige Hichibe -- 3. From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China; Anthony Fung -- Part II. Gender and Class -- 4. Making Masculinity: Articulations of Gender and Japaneseness in Japanese RPGs and Machinima; Lucy Glasspool 5. Living the Simple Life: Defining Agricultural-simulation Games through Empire; Fan Zhang -- Part III. Colonialism and Transnationalism -- 6. Virtual Colonialism: Japan's Others in SoulCalibur; Rachael Hutchinson -- 7. A Chinese Cyber Diaspora: Contact and Identity Negotiation in a Game World; Holin Lin and Chuen-Tsai Sun -- List of Contibutors -- Index.
    Contained By: Springer eBooks
    Subject: Video games - Social aspects - East Asia. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-43817-7
    ISBN: 9783319438177
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W9313101 電子資源 11.線上閱覽_V 電子書 EB GV1469.34.S52 T772 2016 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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