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The Architecture of the Videogame: A...
~
Maguid, Joseph.
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The Architecture of the Videogame: Architecture As The Link Between Representational and Participatory Immersion.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Architecture of the Videogame: Architecture As The Link Between Representational and Participatory Immersion./
Author:
Maguid, Joseph.
Description:
82 p.
Notes:
Source: Masters Abstracts International, Volume: 55-04.
Contained By:
Masters Abstracts International55-04(E).
Subject:
Architecture. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10124952
ISBN:
9781339830476
The Architecture of the Videogame: Architecture As The Link Between Representational and Participatory Immersion.
Maguid, Joseph.
The Architecture of the Videogame: Architecture As The Link Between Representational and Participatory Immersion.
- 82 p.
Source: Masters Abstracts International, Volume: 55-04.
Thesis (M.A.)--University of California, Los Angeles, 2016.
Much of the historiography of videogames focuses on representational or participatory aspects of the genre. Here, videogames are considered as an art that is dependent on the harmony of those two seemingly separate pieces, the video and the game, with architecture servings as the fundamental link between the two. Architecture works by mobilizing distinct but simultaneous forms of attention, one aesthetic and one interactive. Looking closely at the way architecture creates immersion on a specific format of games, the use of representational aesthetics to affect participatory interaction is examined. While representational immersion is a critical facet of videogames, ultimately it is participation which provides players with a sense of agency need to become immersed. This immersion in the virtual world can manifest itself in the physical manipulation of the real world environment.
ISBN: 9781339830476Subjects--Topical Terms:
523581
Architecture.
The Architecture of the Videogame: Architecture As The Link Between Representational and Participatory Immersion.
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82 p.
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Source: Masters Abstracts International, Volume: 55-04.
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Adviser: Sylvia Lavin.
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Much of the historiography of videogames focuses on representational or participatory aspects of the genre. Here, videogames are considered as an art that is dependent on the harmony of those two seemingly separate pieces, the video and the game, with architecture servings as the fundamental link between the two. Architecture works by mobilizing distinct but simultaneous forms of attention, one aesthetic and one interactive. Looking closely at the way architecture creates immersion on a specific format of games, the use of representational aesthetics to affect participatory interaction is examined. While representational immersion is a critical facet of videogames, ultimately it is participation which provides players with a sense of agency need to become immersed. This immersion in the virtual world can manifest itself in the physical manipulation of the real world environment.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10124952
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