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Games as theater for soul: An archet...
~
Savett, Susan Mallard.
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Games as theater for soul: An archetypal psychology perspective of virtual games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Games as theater for soul: An archetypal psychology perspective of virtual games./
作者:
Savett, Susan Mallard.
面頁冊數:
297 p.
附註:
Source: Dissertation Abstracts International, Volume: 76-08(E), Section: B.
Contained By:
Dissertation Abstracts International76-08B(E).
標題:
Psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3686802
ISBN:
9781321636574
Games as theater for soul: An archetypal psychology perspective of virtual games.
Savett, Susan Mallard.
Games as theater for soul: An archetypal psychology perspective of virtual games.
- 297 p.
Source: Dissertation Abstracts International, Volume: 76-08(E), Section: B.
Thesis (Ph.D.)--Pacifica Graduate Institute, 2014.
Millions of people are spending billions of hours each week playing digital games. These astonishing numbers point to a vast reservoir of psychic material that has been relatively unexamined by the field of depth psychology. Yet, in a realm of virtual games where image is primary and fantasy is played out, soul (psyche) is clearly present in its various disguises.
ISBN: 9781321636574Subjects--Topical Terms:
519075
Psychology.
Games as theater for soul: An archetypal psychology perspective of virtual games.
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Source: Dissertation Abstracts International, Volume: 76-08(E), Section: B.
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Adviser: Aaron Kipnis.
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Thesis (Ph.D.)--Pacifica Graduate Institute, 2014.
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Millions of people are spending billions of hours each week playing digital games. These astonishing numbers point to a vast reservoir of psychic material that has been relatively unexamined by the field of depth psychology. Yet, in a realm of virtual games where image is primary and fantasy is played out, soul (psyche) is clearly present in its various disguises.
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Through play and fantasy, unconscious content of the psyche is able to express its deep longings. Hypnogogic landscapes of video games provide immersive realms in which players enact psychological dramas. However, to date most psychological research of game experiences has been primarily empirical analysis within cognitive behavioral psychology and neuroscience. The question of soul-making within games is rarely approached.
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In this qualitative interdisciplinary study of game studies and depth psychology, the relationship between digital games and psyche is explored through the lens of archetypal psychology. The overarching goal is to address whether the constructs of archetypal psychology provide an adequate psychological framework for understanding the phenomena of digital game worlds.
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This study looks primarily to archetypal psychologist and Jungian psychoanalyst James Hillman, to ground the research in depth psychological concepts of archetype, image, and soul. Hillman's four concepts of personifying, pathologizing, psychologizing, and soul-making, as conveyed in Re-Visioning Psychology (1975/1992), provide the guideposts for the structure of interviews with four prominent game narrative designers, fieldwork discussions, and hermeneutic investigation of the literature.
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The results of this dissertation demonstrate games as a virtual theater where psyche can play; the psychological necessity of personification and regression through fantasy; the role of archetypes in the creation process of game experiences; and the importance of archetypal influences within game realms for broader and richer context for soul's participation. In addition, this study provides initial languaging allowing archetypal psychologists and game designers to enter into both game analysis and exploratory conversations, resulting in deeper meaning-making in gameplay. This work introduces depth psychologists to the important domain of digital games for soul and suggests to game designers a new access path as game designs evolve in new directions.
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Keywords: Archetypal psychology, Jung, Hillman, videogames, pathology, soul.
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School code: 1142.
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