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Students' experience with using educ...
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Elmgreen, Rosemarie S.
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Students' experience with using educational video games as supplements to remedial mathematics instruction.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Students' experience with using educational video games as supplements to remedial mathematics instruction./
Author:
Elmgreen, Rosemarie S.
Description:
137 p.
Notes:
Source: Dissertation Abstracts International, Volume: 77-05(E), Section: A.
Contained By:
Dissertation Abstracts International77-05A(E).
Subject:
Educational psychology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3741580
ISBN:
9781339339221
Students' experience with using educational video games as supplements to remedial mathematics instruction.
Elmgreen, Rosemarie S.
Students' experience with using educational video games as supplements to remedial mathematics instruction.
- 137 p.
Source: Dissertation Abstracts International, Volume: 77-05(E), Section: A.
Thesis (Ph.D.)--Capella University, 2015.
At a time when more jobs are opening in the fields of science, technology, engineering, and mathematics (STEM); fewer and fewer American college freshmen are choosing STEM majors. One possible solution is to incorporate the use of math related educational video games as supplements to instruction. This generic qualitative study examines the lived experiences of fifteen college freshmen who are taking remedial math courses at a local community college. Through the use of open ended interviews, the participants share their experiences as they use video games as supplements to their math instruction. The results show an emergence of six major themes: (1) Positive Feelings about Games, (2) Feelings about Math, (3) Self-efficacy, (4) Perception Changes, (5) Suggestions, (6) Time. While the participants did not necessarily change their feelings about math as a result of this study, they did state that the games helped them through the course by offering immediate feedback, practice, and tutorial assistance. The participants stated their belief that games can be used as effective supplements to remedial math instruction.
ISBN: 9781339339221Subjects--Topical Terms:
517650
Educational psychology.
Students' experience with using educational video games as supplements to remedial mathematics instruction.
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Students' experience with using educational video games as supplements to remedial mathematics instruction.
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Source: Dissertation Abstracts International, Volume: 77-05(E), Section: A.
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Adviser: Chandra Mehrotra.
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At a time when more jobs are opening in the fields of science, technology, engineering, and mathematics (STEM); fewer and fewer American college freshmen are choosing STEM majors. One possible solution is to incorporate the use of math related educational video games as supplements to instruction. This generic qualitative study examines the lived experiences of fifteen college freshmen who are taking remedial math courses at a local community college. Through the use of open ended interviews, the participants share their experiences as they use video games as supplements to their math instruction. The results show an emergence of six major themes: (1) Positive Feelings about Games, (2) Feelings about Math, (3) Self-efficacy, (4) Perception Changes, (5) Suggestions, (6) Time. While the participants did not necessarily change their feelings about math as a result of this study, they did state that the games helped them through the course by offering immediate feedback, practice, and tutorial assistance. The participants stated their belief that games can be used as effective supplements to remedial math instruction.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3741580
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