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Imagining a constructionist game-bas...
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Glazer, Kip.
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Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classes.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classes./
Author:
Glazer, Kip.
Description:
279 p.
Notes:
Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
Contained By:
Dissertation Abstracts International77-02A(E).
Subject:
Educational technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3731117
ISBN:
9781339174600
Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classes.
Glazer, Kip.
Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classes.
- 279 p.
Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
Thesis (Ed.D.)--Pepperdine University, 2015.
In today's K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman's (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler's (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education.
ISBN: 9781339174600Subjects--Topical Terms:
517670
Educational technology.
Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classes.
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Source: Dissertation Abstracts International, Volume: 77-02(E), Section: A.
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Adviser: Linda Polin.
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In today's K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman's (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler's (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3731117
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