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GSML: Game System Modeling Language!...
~
Emms, Richard.
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GSML: Game System Modeling Language! Spatializing play structures and interaction flow!
Record Type:
Electronic resources : Monograph/item
Title/Author:
GSML: Game System Modeling Language! Spatializing play structures and interaction flow!/
Author:
Emms, Richard.
Description:
38 p.
Notes:
Source: Masters Abstracts International, Volume: 53-03.
Contained By:
Masters Abstracts International53-03(E).
Subject:
Design. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1560520
ISBN:
9781321037081
GSML: Game System Modeling Language! Spatializing play structures and interaction flow!
Emms, Richard.
GSML: Game System Modeling Language! Spatializing play structures and interaction flow!
- 38 p.
Source: Masters Abstracts International, Volume: 53-03.
Thesis (M.F.A.)--University of Southern California, 2014.
This item must not be sold to any third party vendors.
The purpose of this research is to investigate game design practice in order to define a language and methodology that can be used to improve game systems design. Through our user research, we determined that game designers gain clarity about their game systems from externalizing and reflecting upon their games' mechanical structures and flow. We call our resulting language and approach the Game System Modeling Language (GSML). Our research has shown that GSML provides a practical, novel perspective that assists game designers in analyzing and refining their game systems independently of prototyping and player feedback.
ISBN: 9781321037081Subjects--Topical Terms:
518875
Design.
GSML: Game System Modeling Language! Spatializing play structures and interaction flow!
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38 p.
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Source: Masters Abstracts International, Volume: 53-03.
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Adviser: Dennis Wixon.
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Thesis (M.F.A.)--University of Southern California, 2014.
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This item must not be sold to any third party vendors.
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The purpose of this research is to investigate game design practice in order to define a language and methodology that can be used to improve game systems design. Through our user research, we determined that game designers gain clarity about their game systems from externalizing and reflecting upon their games' mechanical structures and flow. We call our resulting language and approach the Game System Modeling Language (GSML). Our research has shown that GSML provides a practical, novel perspective that assists game designers in analyzing and refining their game systems independently of prototyping and player feedback.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1560520
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