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Does Signaling Theory Account for Ag...
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Huskey, Richard Wayne.
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Does Signaling Theory Account for Aggressive Behavior in Video Games?
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Does Signaling Theory Account for Aggressive Behavior in Video Games?/
作者:
Huskey, Richard Wayne.
面頁冊數:
48 p.
附註:
Source: Masters Abstracts International, Volume: 52-06.
Contained By:
Masters Abstracts International52-06(E).
標題:
Communication. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1555260
ISBN:
9781303872624
Does Signaling Theory Account for Aggressive Behavior in Video Games?
Huskey, Richard Wayne.
Does Signaling Theory Account for Aggressive Behavior in Video Games?
- 48 p.
Source: Masters Abstracts International, Volume: 52-06.
Thesis (M.A.)--University of California, Santa Barbara, 2014.
This item must not be sold to any third party vendors.
Signaling theory originated in evolutionary biology and explains the mechanisms behind the honest communication of information between organisms. Communication scholars are increasingly turning to signaling theory as a way to test evolutionary explanations for human behavior. The present study tests if receiver-dependent costly signals can be used to predict the moment of aggressive behavior in video game environments. High status (but not high trait aggression) male subjects were fastest to engage in combat against a low voice pitch male opponent - but only when subject skill was high. This result underscores the importance of video game skill as a variable of interest as well as the need for video games researchers to tease out when real-world behaviors map to video game contexts.
ISBN: 9781303872624Subjects--Topical Terms:
524709
Communication.
Does Signaling Theory Account for Aggressive Behavior in Video Games?
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Signaling theory originated in evolutionary biology and explains the mechanisms behind the honest communication of information between organisms. Communication scholars are increasingly turning to signaling theory as a way to test evolutionary explanations for human behavior. The present study tests if receiver-dependent costly signals can be used to predict the moment of aggressive behavior in video game environments. High status (but not high trait aggression) male subjects were fastest to engage in combat against a low voice pitch male opponent - but only when subject skill was high. This result underscores the importance of video game skill as a variable of interest as well as the need for video games researchers to tease out when real-world behaviors map to video game contexts.
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