Procedural content generation in games
Shaker, Noor.

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  • Procedural content generation in games
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Procedural content generation in games/ by Noor Shaker, Julian Togelius, Mark J. Nelson.
    Author: Shaker, Noor.
    other author: Togelius, Julian.
    Published: Cham :Springer International Publishing : : 2016.,
    Description: xvi, 237 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Introduction -- The Search-Based Approach -- Constructive Generation Methods for Dungeons and Levels -- Fractals, Noise and Agents with Applications to Landscapes and Textures -- Grammars and L-Systems with Applications to Vegetation and Levels -- Rules and Mechanics -- Planning with Applications to Quests and Story -- ASP with Applications to Mazes and Levels -- Representations for Search-Based Methods -- The Experience-Driven Perspective -- Mixed-Initiative Approaches -- Evaluating Content Generators.
    Contained By: Springer eBooks
    Subject: Electronic games - Programming. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-42716-4
    ISBN: 9783319427164
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