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Foundations of augmented cognition =...
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Schmorrow, Dylan D.
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Foundations of augmented cognition = neuroergonomics and operational neuroscience : 10th International Conference, AC 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016 : proceedings.. Part II /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Foundations of augmented cognition/ edited by Dylan D. Schmorrow, Cali M. Fidopiastis.
其他題名:
neuroergonomics and operational neuroscience : 10th International Conference, AC 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016 : proceedings.
其他題名:
AC 2016
其他作者:
Schmorrow, Dylan D.
出版者:
Cham :Springer International Publishing : : 2016.,
面頁冊數:
xx, 446 p. :ill., digital ;24 cm.
內容註:
Augmented Cognition in Training and Education -- Agent-Based Practices for an Intelligent Tutoring System Architecture -- Intelligent Tutoring gets Physical: Coaching the Physical Learner by Modeling the Physical World -- Measuring Stress in an Augmented Training Environment: Approaches and Applications -- Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training -- Leveraging Interoperable Data to Improve Training Effectiveness Using the Experience API (xAPI) -- Practical Requirements for ITS Authoring Tools from a User Experience Perspective -- Making Sense of Cognitive Performance in Small Unit Training -- Considerations for Immersive Learning in Intelligent Tutoring Systems -- Elements of Adaptive Instruction for Training and Education -- Adaptive Instruction for Individual Learners within the Generalized Intelligent Framework for Tutoring (GIFT)-Applying Augmented Cognition to Flip-Flop Methodology -- Real-time Assessment of Cognitive State: Research and Implementation Challenges -- How Novices Read Source Code in Introductory Courses on Programming: An Eye-Tracking Experiment -- Human Cognition and Behavior in Complex Tasks and Environments -- Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters -- RevealFlow: A Process Control Visualization Framework -- Paradigm Development for Identifying and Validating Indicators of Trust in Automation in the Operational Environment of Human Automation Integration -- Performance-based Eye-tracking Analysis in a Dynamic Monitoring Task -- Exploring the Hybrid Space: Theoretical Framework Applying Cognitive Science in Military Cyberspace Operations -- Empirical Study of Secure Password Creation Habit -- Team Cognition as a Mechanism for Developing Collaborative and Proactive Decision Support in Remotely Piloted Aircraft Systems -- Supporting Multi-Objective Decision Making within a Supervisory Control Environment -- Assessment of expert interaction with multivariate time series 'big data' -- Aircraft Pilot Intention Recognition for Advanced Cockpit Assistance Systems -- Explaining a Virtual Worker's Job Performance: The Roles of Psychological Distance -- Training Tactical Combat Casualty Care with an Integrated Training Approach -- Exploratory Trajectory Clustering with Distance Geometry -- Interaction in Augmented Cognition -- Serial Sequence Learning On Digital Games -- Text Simplification and User Experience -- A proposed approach for determining the influence of multimodal robot-of-human transparency information on human-agent teams -- Assessment of visualization interfaces for assisting the development of multi-level cognitive maps -- Interactive Visualization of Multivariate Time Series Data -- Investigation of Multimodal Mobile Applications for Improving Mental Health -- Integrating Methodology for Experimentation using Commercial Off-the-Shelf Products for Haptic Cueing -- Understanding Older Adults' Perceptions of In-Home Sensors Using an Obtrusiveness Framework -- The Role of Simulation in Designing Human-Automation Systems -- Navigating with a Visual Impairment: Problems, Tools, and Possible Solutions -- A Systems Approach for Augmented Reality Design -- Social Cognition -- Modeling of Social Media Behaviors Using Only Account Metadata -- The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue -- Improving Analysis and Decision-Making through Intelligent Web Crawling -- Using an Augmented Training Event to Collect Data for Future Modeling Purposes -- The Art of Research: Opportunities for a Science-Based Approach.
Contained By:
Springer eBooks
標題:
Human-computer interaction - Congresses. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-39952-2
ISBN:
9783319399522
Foundations of augmented cognition = neuroergonomics and operational neuroscience : 10th International Conference, AC 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016 : proceedings.. Part II /
Foundations of augmented cognition
neuroergonomics and operational neuroscience : 10th International Conference, AC 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016 : proceedings.Part II /[electronic resource] :AC 2016edited by Dylan D. Schmorrow, Cali M. Fidopiastis. - Cham :Springer International Publishing :2016. - xx, 446 p. :ill., digital ;24 cm. - Lecture notes in computer science,97440302-9743 ;. - Lecture notes in computer science ;5353..
Augmented Cognition in Training and Education -- Agent-Based Practices for an Intelligent Tutoring System Architecture -- Intelligent Tutoring gets Physical: Coaching the Physical Learner by Modeling the Physical World -- Measuring Stress in an Augmented Training Environment: Approaches and Applications -- Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training -- Leveraging Interoperable Data to Improve Training Effectiveness Using the Experience API (xAPI) -- Practical Requirements for ITS Authoring Tools from a User Experience Perspective -- Making Sense of Cognitive Performance in Small Unit Training -- Considerations for Immersive Learning in Intelligent Tutoring Systems -- Elements of Adaptive Instruction for Training and Education -- Adaptive Instruction for Individual Learners within the Generalized Intelligent Framework for Tutoring (GIFT)-Applying Augmented Cognition to Flip-Flop Methodology -- Real-time Assessment of Cognitive State: Research and Implementation Challenges -- How Novices Read Source Code in Introductory Courses on Programming: An Eye-Tracking Experiment -- Human Cognition and Behavior in Complex Tasks and Environments -- Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters -- RevealFlow: A Process Control Visualization Framework -- Paradigm Development for Identifying and Validating Indicators of Trust in Automation in the Operational Environment of Human Automation Integration -- Performance-based Eye-tracking Analysis in a Dynamic Monitoring Task -- Exploring the Hybrid Space: Theoretical Framework Applying Cognitive Science in Military Cyberspace Operations -- Empirical Study of Secure Password Creation Habit -- Team Cognition as a Mechanism for Developing Collaborative and Proactive Decision Support in Remotely Piloted Aircraft Systems -- Supporting Multi-Objective Decision Making within a Supervisory Control Environment -- Assessment of expert interaction with multivariate time series 'big data' -- Aircraft Pilot Intention Recognition for Advanced Cockpit Assistance Systems -- Explaining a Virtual Worker's Job Performance: The Roles of Psychological Distance -- Training Tactical Combat Casualty Care with an Integrated Training Approach -- Exploratory Trajectory Clustering with Distance Geometry -- Interaction in Augmented Cognition -- Serial Sequence Learning On Digital Games -- Text Simplification and User Experience -- A proposed approach for determining the influence of multimodal robot-of-human transparency information on human-agent teams -- Assessment of visualization interfaces for assisting the development of multi-level cognitive maps -- Interactive Visualization of Multivariate Time Series Data -- Investigation of Multimodal Mobile Applications for Improving Mental Health -- Integrating Methodology for Experimentation using Commercial Off-the-Shelf Products for Haptic Cueing -- Understanding Older Adults' Perceptions of In-Home Sensors Using an Obtrusiveness Framework -- The Role of Simulation in Designing Human-Automation Systems -- Navigating with a Visual Impairment: Problems, Tools, and Possible Solutions -- A Systems Approach for Augmented Reality Design -- Social Cognition -- Modeling of Social Media Behaviors Using Only Account Metadata -- The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue -- Improving Analysis and Decision-Making through Intelligent Web Crawling -- Using an Augmented Training Event to Collect Data for Future Modeling Purposes -- The Art of Research: Opportunities for a Science-Based Approach.
This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 41 papers presented in this volume were organized in topical sections named: augmented cognition in training and education; human cognition and behavior in complex tasks and environments; interaction in augmented cognition; and social cognition.
ISBN: 9783319399522
Standard No.: 10.1007/978-3-319-39952-2doiSubjects--Topical Terms:
1244156
Human-computer interaction
--Congresses.
LC Class. No.: QA76.9.H85 / I58 2016
Dewey Class. No.: 004.019
Foundations of augmented cognition = neuroergonomics and operational neuroscience : 10th International Conference, AC 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016 : proceedings.. Part II /
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Augmented Cognition in Training and Education -- Agent-Based Practices for an Intelligent Tutoring System Architecture -- Intelligent Tutoring gets Physical: Coaching the Physical Learner by Modeling the Physical World -- Measuring Stress in an Augmented Training Environment: Approaches and Applications -- Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training -- Leveraging Interoperable Data to Improve Training Effectiveness Using the Experience API (xAPI) -- Practical Requirements for ITS Authoring Tools from a User Experience Perspective -- Making Sense of Cognitive Performance in Small Unit Training -- Considerations for Immersive Learning in Intelligent Tutoring Systems -- Elements of Adaptive Instruction for Training and Education -- Adaptive Instruction for Individual Learners within the Generalized Intelligent Framework for Tutoring (GIFT)-Applying Augmented Cognition to Flip-Flop Methodology -- Real-time Assessment of Cognitive State: Research and Implementation Challenges -- How Novices Read Source Code in Introductory Courses on Programming: An Eye-Tracking Experiment -- Human Cognition and Behavior in Complex Tasks and Environments -- Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters -- RevealFlow: A Process Control Visualization Framework -- Paradigm Development for Identifying and Validating Indicators of Trust in Automation in the Operational Environment of Human Automation Integration -- Performance-based Eye-tracking Analysis in a Dynamic Monitoring Task -- Exploring the Hybrid Space: Theoretical Framework Applying Cognitive Science in Military Cyberspace Operations -- Empirical Study of Secure Password Creation Habit -- Team Cognition as a Mechanism for Developing Collaborative and Proactive Decision Support in Remotely Piloted Aircraft Systems -- Supporting Multi-Objective Decision Making within a Supervisory Control Environment -- Assessment of expert interaction with multivariate time series 'big data' -- Aircraft Pilot Intention Recognition for Advanced Cockpit Assistance Systems -- Explaining a Virtual Worker's Job Performance: The Roles of Psychological Distance -- Training Tactical Combat Casualty Care with an Integrated Training Approach -- Exploratory Trajectory Clustering with Distance Geometry -- Interaction in Augmented Cognition -- Serial Sequence Learning On Digital Games -- Text Simplification and User Experience -- A proposed approach for determining the influence of multimodal robot-of-human transparency information on human-agent teams -- Assessment of visualization interfaces for assisting the development of multi-level cognitive maps -- Interactive Visualization of Multivariate Time Series Data -- Investigation of Multimodal Mobile Applications for Improving Mental Health -- Integrating Methodology for Experimentation using Commercial Off-the-Shelf Products for Haptic Cueing -- Understanding Older Adults' Perceptions of In-Home Sensors Using an Obtrusiveness Framework -- The Role of Simulation in Designing Human-Automation Systems -- Navigating with a Visual Impairment: Problems, Tools, and Possible Solutions -- A Systems Approach for Augmented Reality Design -- Social Cognition -- Modeling of Social Media Behaviors Using Only Account Metadata -- The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue -- Improving Analysis and Decision-Making through Intelligent Web Crawling -- Using an Augmented Training Event to Collect Data for Future Modeling Purposes -- The Art of Research: Opportunities for a Science-Based Approach.
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